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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

 
 
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Old 10-30-2012, 01:38 PM
Razorflame Razorflame is offline
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Join Date: Apr 2009
Posts: 721
Default enemy heroes

I would really like to see a patch for enemy heroes

first one I would really like to see is WHAT certain bonusses some heroes GET at their troops!

(not atk/def/int) but giving +1 speed for undead for example
IIRC TL had this with some heroes(the peasant boss on the first island gave +1 speed and ini to peasants

but in WOTN u only get a history of the hero and u have to mannualy click on his troop stacks and right click to see what bonusses they have which is quite annoying


and the second one I would like to see is to reduce ridicoulously high heroes mana or at least be more in front of his level


just a minor example the necromancer who's name cannot be spoken of
has 100 mana at LVL 10! are you joking me?
even as soothsayer I would dream of having 100 mana at level 10!

This fight is a real pain in the ass since he can cast ALOT of ghost blades and poison skulls

making this is a real tedious fight for a no loss

and as side note for this necromancer

currently playing a game as skald
where i have 9 atk 11 def and 5 int
his stats are 1 atk 4 def and 10 int

in a normal fight if i get a crit on decaying zombies i can kill around 10
with the necromancer fight i kill 7 on a crit (what gives? my atk is way higher than his

same goes for the damage i get from that *****
my viking get hit by 20 zombies and i only receive like 20 damage
where as i get hit in the undead fight i lose 1 viking and the decaying zombie does 88 damag

lol?

How the hell is that possible? does the necromancer get some extra buffs or what?


any thoughts?

(just think about AP where u had a nice shaman with like 120 mana IIRC and could cast GEYSER for a long long time the only way to beat him was either OVERPOWER him or get some high level units to resist those geysers!
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