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Men of War: Assault Squad Sequel to the critically acclaimed real-time tactics game Men of War

 
 
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Old 10-30-2012, 01:33 PM
hunsnotdead hunsnotdead is offline
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Join Date: Oct 2012
Location: Hunland
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Quote:
Originally Posted by samedi View Post
Nothing has changed, the AI has some kind of god mode enabled and still spam you with indestructible tanks which when hit by pointblank range directly, see no damage.
You are still holding it wrong.

General rule of thumb: if you are new to a game, you dont play on the hardest difficulties. If you do try it and fail miserably, you suck it up and dont whine on the net about "how this game sucks". It just makes you look like a fool.

Secondly MoWAS skirmish mode is a coop focused series of scripted maps in a game that is a straight successor of a Commandos clone game. These missions were designed to be played with 8 people online, with each player having control of only a few units, and microing the hell out of them to gain a substantial amount of advantage.

The AI is limited and the maps are highly scripted, so you can easily counter the enemy if you memorise the map, on higher difficlties they spam units like theres no tomorrow, but even with this, moderately skilled bunch of 8 people can utterly destroy a hard enemy without any sweat. The AI units do not in any way recieve improved health or any unfair advantages, as a matter of fact, on easy and normal, your own units get health and damage buffs, and you get more points to spend. But your own units usefulness are limited, on hard and heroic you must scavenge for enemy equipment, and you will need to rely on captured enemy armor more than on normal.

The problem here i feel is Assault Squad was advertised with a single player campaign like its predecessors, but in reality, these skirmish maps are very much multiplayer focused, the average player just gets overwhelmed by the sheer unit numbers, and micromanagement requirements in single player.
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