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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 10-30-2012, 11:32 AM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by ZaltysZ View Post
Object density and performance have linear relation. Drawing distance and performance have cubic relation. Doubling drawing distance requires not 2 times more, but 4 times more computing power. This means that drawing distance will always be a pain, unless you want to sacrifice much density and complexity of objects. Other games simply add fog outside of the bubble, so objects don't pop up, but appear out of fog instead. Cosmetically it looks nicer, but you simply loose ability to have different drawing distances for different objects. I would personally choose to live with popups, than with fog, which masks rivers, hills at distance and make navigation uncomfortable.
Perfect!

We just need that important buildings (like ground objectives, bases buildings, radar stations, etc) have huge drawning distance. In FMB for the sequel maybe we can set this and bomber pilots can have a easier life... Just a suggestion!
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