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Technical threads All discussions about technical issues |
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#10
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You set the guns up the same, if you wanted to be really picky, you could adjust them to be perfect based on the spacing between guns...
For shooting fighters: The Vertical is important because its where your rounds land in your crosshair depending on the range of your target... So if guns are set too 200 and you fire at a target at 300 they will pass under him... If you set the Vertical to 400 and fire at a target at 200 they will pass over him even though he is flat and level and bang on the pip! The horizontal is important, proberbly more important especially in wing mounted weapons. However you also have to decide on a range that suits all situations... Set this to 100 metres and you will never hit anything beyond 215. This is becasue after 100 metres the rounds are flying in a pattern the size of a dinner plate but by 200 metres (cos its twice as far as the convergence figure) the rounds will be flying in the same pattern as the guns that fired them but mirrored, because they have passed over each other... For shooting bombers: you just need longer ranges cos the targets bigger and you want to fire from longer ranges to avoid the gunners... Got it? ![]() You could by drawing a scale diagram and or calculating the distances and angles turn your spitfire into a shotgun! ![]() Its for the 109 but: Last edited by 5./JG27.Farber; 10-24-2012 at 05:38 PM. |
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