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Old 10-22-2012, 12:15 AM
Novotny Novotny is offline
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Join Date: Oct 2007
Location: Belfast, Northern Ireland
Posts: 355
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Well, If I were in a position to develop a game - and let's not forget, developing a game is a business - I would be looking at this genre as a bloody minefield.

Let's imagine we have X million pounds to invest, requiring a return of Y million.

What do people play? How can I make X investment make Y return?

Let's say I quite like the flight sim genre. I ask my financial expert to garner some figures, and he comes back to tell me that at any one time, there are up to 200 people world-wide playing Cliffs of Dover online.

Oh, I say. What about other sorts of games?

Well, today's peak figures on Steam say that 130,000 people were playing DoTA, 75,000 were playing Team Fortress 2, and 50,000 were playing Borderlands 2. At once. Peak figures.

Ok. And 200 were playing Cliffs, is that right?

Well, we think so. The figures don't actually go that low.

Ok. I think I'll take my x Million of investment and maybe not put it into a WW2 flight sim.

There's the hard facts, you twats. You are in a minority that is perfectly willing to turn anyone interested away from your hobby if it gains you momentary e-points.

Last edited by Novotny; 10-22-2012 at 12:25 AM. Reason: removed swearys
 


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