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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

 
 
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Old 08-11-2008, 04:58 AM
val13 val13 is offline
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Join Date: Aug 2008
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Default My review of FW 1:

Call me an "old timer", you know, those who cut their teeth on games such as the original Bard's Tale, the D&D Gold games of old, Fallout, X-Com: UFO Defense -- all the old classics that were turn-based RPG/Strategy. So, it was refreshing to find a game such as Fantasy Wars in a world where real-time FPS games rule.

The Gold/Silver/Bronze time-limit and limited number of units per mission in the game changes the entire dynamic of the players strategy. You simply can't sit in a castle/city, build up a massive army, and rule the world. Even on "Easy" mode, the game is pretty brutal in its difficulty -- frustrating at times, even.

The lack of documentation (as referenced before) is particularly frustrating. A player simply cannot map out a strategy by knowing what units upgrade to what, what perks are available for each unit, and unit stats. Because of the lack of documentation, the player is forced to try one strategy, only to find that it fails, thus, having to restart the mission using another strategy. This definitely takes away from the games enjoyment level as, after numerous restarts, you simply wish to break the CD.

It would seem easy for the design team to do a .pdf file with the unit stats, upgrade units and perks for each unit... post it to the forum and official site for download... and remove this game killing frustration.

I'm glad to see turn-based strategy games return for those of us who just don't get into the real-time games. Now, can we get some support for the game?
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