Quote:
Originally Posted by Ataros
The final suggestion: add any gameplay at last to your product:
1) Offline: radio comms, AI not crashing, attacking targets and not avoiding battle.
2) Online: working coop (like in old good IL-2)
3) Sample of online add-in to allow MP server programming.
Luthier mentioned in the recent Q&A discussion that there was no much time left for gemeplay issues because of priority of engine and technical problems. If there is only one final step left for CLOD, it has to be gameplay at last.
If there is no gameplay, there is no game. If there is no game, there is no 1C:MG studio by 2014.
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I second this motion. It was the online wars that made Forgotten Battles and its add-ons great. (Air Domination war, Airforce War, CAD, IL-2 war etc.) The dogfights are a good way of training air combat, but not so much fun like those wars with many different kinds of missions.