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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 10-05-2012, 04:56 PM
David198502's Avatar
David198502 David198502 is offline
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Default bullet types effects changed-strange results!

hey guys!

it seems, that with the beta patches, now the effects of different bullet types have changed and give some strange results...and it seems to be more likely to be a unintentional bug, or mabye some details were cut out, instead of beeing improved...
yeah i know david is whining again...but
we as a squad have tested this now for two whole days(both days several hours) on a lobby server.

first of all: 109s now seem to catch fire after a birst of about 1-2 seconds every time, regardless of the type of ammunition.

b-Beobachtung doesnt have any effect at all anymore except on a 109.for testing purposes i have set the server to unlimited ammo.i put in my MGs only B-Beobachtung bullets, and tried to shoot a squadmate who was sitting first in a spit, then hurri, and then in a 109.

the spit showed no damage at all, even after 5minutes of continuous bursts.after that we gave up, and my squadmate crashed on purpose...the surprising part was, that the server stated only that he crashed, and not that i shot him....i did no damage to him whatsoever

in the hurri it was exact the same outcome...no damage whatsoever

in the 109....two seconds burst and it went up in flames, burning the pilot to death!got credit for the kill.

this definitely changed, as B-Beobachtung was very effective before the beta patches.it was not only showing where you placed your bullets, but also was very effective in shooting off elevators and ailerons, as well as it seemed to be effective to set things on fire...engines of bombers for example.
(note: im not sure with which beta it changed, but i assume, that it was with the first one already...as we as a squad noticed that we cant set spitfires on fire anymore,....or only very very rarely)

if you put only B-Beobachtung in your spitfire loadout, then it will have no effect either, not even on the 109!

then we tried to put all sorts of bullet types into the belts and tested....the strange outcome was, that all now seems to be very very random....SMKH for example can put surfaces on fire sometimes(like elevators)

it now seems really to be more important which plane your enemy flies, than what bullet type you have loaded....spits are very hard to put on fire where the pilot burns to death for example(in fact it was impossible for us in those two days to manage it once, except when we left the plane with ALT F2, and gave the AI the command of the plane...then it was still hard but possible to set the spit on fire,...and again regardless of ammunition type!)

even more strange is, that i manage it constantly when i fly offline!spits are still the most resistant planes, but they will catch fire sooner or later..


then, so many people complained, about the fuel tank bug about the 109.where the tank explodes, but the 109 goes on flying...i agree with that

but: hurris always had the same problem, and for spits its almost impossible to let the fuel tanks explode at all.....i would say its impossible but i have managed it exactly once in those one and a half years,...while steam stats claim that i have shot down 20 000 spits.


dont get me wrong please!i think its ok that after a two second birst where most of the bullets hit the 109, the plane should light up like a candle....but not every time!but certainly very often!
but this should be the case for all fighters at least, and not every single time....on hurris its a different thing...if you know where to aim, they go up in flames as well,and there it seems more reasonable, as it happens often, but not every time.the spit seems to be a tank in this regard, especially if a human pilot is in command...even if he flies straight and level.

im really confused about this,....and what im trying to reach with this thread is....well to get answers...maybe Luthier or BlackSix can enlighten us!if all this is just like its supposed to be, or if a bug made its way into the complicated DM model,... or maybe if they have dumbed down the effects for some reason...

oh and before i forget it: we also found out, that it can be the case, that if you have for example a loadout without tracers,...and shoot at the enemy,...your enemy can still see tracers sometimes....this is not every time the case, but still possible!

everything very strange...

EDIT: THERE HAS TO BE A DIFFERENT ISSUE!
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Last edited by David198502; 10-06-2012 at 08:42 AM.
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