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Space Rangers The lavish mix of an intense space RPG with 3D real-time strategy.

 
 
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Old 09-29-2012, 06:19 PM
MeVII MeVII is offline
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Join Date: Sep 2012
Posts: 3
Default Gameplay Suggestions for SRHD-WA

Greetings:

I heard that the SRHD team is in close touch with the SR2 community, so I thought Id drop in to mention something’s Ive always found lacking in SR2, in hopes they maybe added to HD.

First of all, don’t let the word “lacking” mislead you. SR2 is installed on my PC even now and it is the primary game I play. It’s a very interesting, and very well made game. Perhaps instead of saying Im pointing out things that are “lacking”, Ill switch it and say things that can be “enhanced”.

Really it all boils down to meaningful choices…

Ive always thought things would be much more interesting if your race and pilot type had a much more profound effect on the game you played. As SR2Reboot stands, it doesn’t effect things all that much. Your starting ship is a little different, but you can buy a new one after only a very short while, and the missions you receive aren’t any different at all. Merchants get assassination missions, and fighters are asked to deliver packages.

What if for examples…
…merchants were asked to
1- “sell 100 units of our luxuries to XXX”
2- “Go to X, pick up A, sell A at Y, and buy and bring B from Y back to us.”
3- “Were giving you as much of our A as your ship can hold, sell it making at least XXX much profit. We what to show that our items are the best in the solar system!”

Fighters should get more dominator focused missions from military stations…

Mercenaries should get more assassination and escort missions.

Corsairs should get missions were a planet asks them to smuggle in contraband from their planet to another, or perhaps, assassinating a rival pirate who is messing up the trade routes.

(high traffic trade routs would be a good idea also for that matter)

Pirates have obviously been quite taken care of in HD.
(P.S. Shouldn’t pirates be able to rob places? Especially business centers?)

I also think that each pilot type could have a “license” that allows them to buy only certain ship hulls. So that merchants cant buy fighter hulls, and a pirate cant buy merchant hulls. NORMALY…
… but to make things interesting there can be ways to buy items off the black market, but then if your caught with one with out the license there can be trouble.

… or there can be ways to get the licenses legitimately, such as, shoot down xxx to get a fighters license, or trade so much goods to get a merchant license, or perhaps a license type can be givin as a quest reward, (not all races accept all licenses types from all races? Perhaps licenses are race founded? So that if you have a human fighter license its accepted and you can buy fightere equipment on all planets except Pailings, who have something to prove, and insist they are better fighters that humans) or you can buy fake licenses at pirate bases, that again, you cant get caught with… etc…

Lastly are races.

Ive never seen much point in picking different races, other than slight relation changes, that can be fixed with cash.

Race choice should impact a lot of things, like, a race will only trust one of their own with certain missions, Malogs wont offer Fayans military missions because they think its absurd, while everyone treats a Malog merchant like their stupid.

I think it would be a neat thing if the player got a slight discount on items and such on locations that are the same race as their pilots race. This can also be affected by relations with that planet. (This would make things specifically interesting if not all races sold all races things. Malogs would not sell Faiyan weapons thinking they are inferior, and Fayians may push there own scanners for thier superiority, humans wouldn't care much one way or the next, but being superb merchants, have higher prices, in the sweet spot sota speak and etc...) This also could give much more weight to gaining “excellent” relations with a location. Perhaps Fayian or not, if you garner excellent status with a Malog location, they give you military missions because they treat you as one of there own.

I think my idea is clear by now… : - ) anything that adds choice meaning and diversity to the game.

What if there were some items and hulls only specific races could even use due to anatomy?

The Palings have 4 arms, Malogs are strong and huge, Fayians have Psi powers, humans have 10 dexterous fingers, Galains also have 4 arms… uhh, and and extra head in there belly. : -)

I could go on, but Im sure by now there are people hoping I wont.

Im a USA player. I think Space Rangers is one of the most inventive games ever made, and Im excited and looking forward to HD being sold to us gamers in the US so I can get a copy right away!

Thanks for looking over my input all!

MeVII

Last edited by MeVII; 09-29-2012 at 06:28 PM.
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