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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 09-28-2012, 05:04 PM
KG26_Alpha KG26_Alpha is offline
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Join Date: Jan 2008
Location: London
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Quote:
Originally Posted by k_freddie View Post
there's no smoke without a fire.
Gaston has some good points that a lot around here wish to ignore, as his hypothesis doesn't agree with the theorists (we were not there), or the indoctrinated (the p51 won the war) so therefore he's 'shot down'.


The obvious point he's making is that while the theoretical aeronautical formulae and calculations do play a role in the fms, it's not the final say in the matter and there is a small percentage of unknown flight characteristics that are only known by the pilots themselves - some errant observations like canned flight tests, and others real. A trend is what one should look for, to get a fair idea.

An experienced pilot uses this small percentage to his advantage..
I don't usually ........... but ............

+1

As a mission builder from v1.0 days watching the game change with the patches and new updates,
its clear "game balance" has been a factor in the strange FM's DM's in the present configuration of IL2 1946.

If the game is capable of running real world data if so then let it have it, will the game be fun anymore with this data, I doubt it.

The strange wing pylon loadings and other bomb mg/cannon data etc found in the past in the SFS files bemused many but made sense for "game balancing".

Lets just say the FW190 in IL2 has been the most "adjusted" for FM & DM over the years,



Butcher Bird or Butchered Bird ?





.

Last edited by KG26_Alpha; 09-28-2012 at 05:40 PM.
 


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