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Hi,
Yes another thread and I hope TD will see this topic for the patch. I have Intel HD Graphics (yeah it's not very good) and I run the game without lag or bug (30-50fps) and can jsut run the game in DirectX mode and I know that OpenGL unlock perfect mode ![]() I have OpenGL 2.1 latest version and latest version of my driver, etc. It's supposed to be like that http://img641.imageshack.us/img641/6548/29w4xu9.jpg But with my driver I have that in OpenGL mode (yeah, my driver doesn't have antialiasing) ![]() http://img406.imageshack.us/img406/3241/82129175.png http://img535.imageshack.us/img535/3658/87745346.png Watch the strange cloud with stripe inside. With OpenGL viewer 4.04, I saw that all feature from OpenGL 1.1 to 2.1 That's the wraperDX file from my game : IL2 DirectX8 Wrapper LogFile. 1C:Multimedia.Dev/Maddox. ============================= Choose Pixel Set Pixel CreateContext... Driver: igdumdx32.dll Description: Intel(R) HD Graphics Version: 658187 WHQL Level: certified, but no date information is available. Modes: 320x200 16 bits 320x200 32 bits 320x240 16 bits 320x240 32 bits 400x300 16 bits 400x300 32 bits 512x384 16 bits 512x384 32 bits 640x400 16 bits 640x400 32 bits 640x480 16 bits 640x480 32 bits 800x600 16 bits 800x600 32 bits 1024x768 16 bits 1024x768 32 bits 1280x720 16 bits 1280x720 32 bits 1280x768 16 bits 1280x768 32 bits 1360x768 16 bits 1360x768 32 bits 1366x768 16 bits 1366x768 32 bits ColorBits: 32 Full screen. EnableAutoDepthStencil = true. DepthFormat: D3DFMT_D24S8 Hardware Vertex Processing. Depth bits: 24 Stencil bits: 8 BackBufferWidth: 1024 BackBufferHeight: 768 Caps: DeviceType = HAL AdapterOrdinal = 0 DevCaps = CANRENDERAFTERFLIP | DRAWPRIMTLVERTEX | EXECUTESYSTEMMEMORY | HWRASTERIZATION | HWTRANSFORMANDLIGHT | PUREDEVICE | TEXTUREVIDEOMEMORY | TLVERTEXSYSTEMMEMORY PrimitiveMiscCaps = BLENDOP | COLORWRITEENABLE | CULLCCW | CULLCW | CULLNONE | MASKZ | TSSARGTEMP RasterCaps = ANISOTROPY | COLORPERSPECTIVE | DITHER | FOGRANGE | FOGTABLE | FOGVERTEX | MIPMAPLODBIAS | WFOG | ZBIAS | ZFOG | ZTEST ZCmpCaps = ALWAYS | EQUAL | GREATER | GREATEREQUAL | LESS | LESSEQUAL | NEVER | NOTEQUAL SrcBlendCaps = BOTHINVSRCALPHA | BOTHSRCALPHA | DESTALPHA | DESTCOLOR | INVDESTALPHA | INVDESTCOLOR | INVSRCALPHA | INVSRCCOLOR | ONE | SRCALPHA | SRCALPHASAT | SRCCOLOR | ZERO DestBlendCaps = DESTALPHA | DESTCOLOR | INVDESTALPHA | INVDESTCOLOR | INVSRCALPHA | INVSRCCOLOR | ONE | SRCALPHA | SRCALPHASAT | SRCCOLOR | ZERO AlphaCmpCaps = ALWAYS | NEVER ShadeCaps = ALPHAGOURAUDBLEND | COLORGOURAUDRGB | FOGGOURAUD | SPECULARGOURAUDRGB TextureCaps = ALPHA | CUBEMAP | MIPCUBEMAP | MIPMAP | MIPVOLUMEMAP | PERSPECTIVE | PROJECTED | TEXREPEATNOTSCALEDBYSIZE | VOLUMEMAP TextureFilterCaps = MAGFANISOTROPIC | MAGFLINEAR | MAGFPOINT | MINFANISOTROPIC | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT CubeTextureFilterCaps = MAGFANISOTROPIC | MAGFLINEAR | MAGFPOINT | MINFANISOTROPIC | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT VolumeTextureFilterCaps = MAGFANISOTROPIC | MAGFLINEAR | MAGFPOINT | MINFANISOTROPIC | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT TextureAddressCaps = BORDER | CLAMP | INDEPENDENTUV | MIRROR | MIRRORONCE | WRAP VolumeTextureAddressCaps = BORDER | CLAMP | INDEPENDENTUV | MIRROR | MIRRORONCE | WRAP LineCaps = ALPHACMP | BLEND | FOG | TEXTURE | ZTEST MaxTextureWidth = 8192 MaxTextureHeight = 8192 MaxVolumeExtent = 2048 MaxTextureRepeat = 8192 MaxTextureAspectRatio = 8192 MaxAnisotropy = 16 MaxVertexW = 0.0000 ExtentsAdjust = 0.0000 StencilCaps = DECR | DECRSAT | INCR | INCRSAT | INVERT | KEEP | REPLACE | ZERO FVFCaps = DONOTSTRIPELEMENTS | PSIZE TextureOpCaps = ADD | ADDSIGNED | ADDSIGNED2X | ADDSMOOTH | BLENDCURRENTALPHA | BLENDDIFFUSEALPHA | BLENDFACTORALPHA | BLENDTEXTUREALPHA | BLENDTEXTUREALPHAPM | BUMPENVMAP | BUMPENVMAPLUMINANCE | DISABLE | DOTPRODUCT3 | LERP | MODULATE | MODULATE2X | MODULATE4X | MODULATEALPHA_ADDCOLOR | MODULATECOLOR_ADDALPHA | MODULATEINVALPHA_ADDCOLOR | MODULATEINVCOLOR_ADDALPHA | MULTIPLYADD | PREMODULATE | SELECTARG1 | SELECTARG2 | SUBTRACT MaxTextureBlendStages = 8 MaxSimultaneousTextures = 8 VertexProcessingCaps = DIRECTIONALLIGHTS | LOCALVIEWER | MATERIALSOURCE7 | POSITIONALLIGHTS | TEXGEN | TWEENING MaxActiveLights = 10 MaxUserClipPlanes = 6 MaxVertexBlendMatrices = 4 MaxVertexBlendMatrixIndex = 8 MaxPointSize = 256.0000 MaxPrimitiveCount = 1048575 MaxVertexIndex = 16777215 MaxStreams = 16 MaxStreamStride = 255 VertexShaderVersion = -130815 MaxVertexShaderConst = 96 PixelShaderVersion = -65276 MaxPixelShaderValue = 340282346638528860000000000000000000000.0000 Supported texture formats: D3DFMT_A8R8G8B8 D3DFMT_X8R8G8B8 D3DFMT_R5G6B5 D3DFMT_A1R5G5B5 D3DFMT_A4R4G4B4 D3DFMT_A8 D3DFMT_L8 D3DFMT_A8L8 D3DFMT_A4L4 D3DFMT_UYVY D3DFMT_YUY2 D3DFMT_DXT1 D3DFMT_DXT2 D3DFMT_DXT3 D3DFMT_DXT4 D3DFMT_DXT5 *Error in Extensions.cpp line:18: Get unsupported extension proc address. *Error in Extensions.cpp line:19: glMultiTexCoord3fARB *Error in opengl32.cpp line:831: Unsupported. *Error in Enable.cpp line:203: Unsupported GL_SCISSOR_TEST *Error in Enable.cpp line:203: Unsupported GL_SCISSOR_TEST EndD3D EndLog. ============================= It could be nice if someone can create a .dll file for Intel HD Graphics or just do an update for graphics card compatibility. thx for your help ![]() |
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