Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 09-13-2012, 02:09 PM
startrekmike startrekmike is offline
Approved Member
 
Join Date: Sep 2012
Posts: 66
Default A bit confused.

So I have never really got into the IL-2 style mission builder (mainly use DCS style mission builder) and now that I have Cliffs of Dover, I wanted to dive in to this thing head first.

I have found two roadblocks that are in my way however.

1.) The lack of a dedicated (and all encompassing) manual for the editor, it makes it tough to know what to do when they did not even release a manual to help get a player started!

2.) My severe lack of knowledge when it comes to scripting.


So here is the dilemma, I want to create a simple co-op mission with the builder, a small flight (3 including the player) of Blenheim Mk IV's will take off from a airfield and about 2 minutes later, a group of escort fighters will fall into formation and fly near the player's flight group to help with enemy fighters.

The player flight would have a mission goal of destroying some parked German bombers and the surrounding equipment (arming and fueling trucks) and since the player (and gunners) are all in one aircraft, I was wondering how I would open the player aircraft to allow for player controlled gunners? I know how to spawn in the aircraft but I don't know how to allow other players to jump in with me.

Next up, I don't know how to make the targets into a actual objective, I just know how to place them, any tips on actually setting objectives so that the mission can either succeed or fail?

Lastly, I don't understand how to spawn a enemy aircraft (using the playerpassthrough trigger) that starts on the ground and takes off, I don't want any airstarts in my missions as I feel they are a bit unrealistic, I would rather that even the AI has to scramble from a field to meet me and my AI aircraft.

I don't know how much of this needs scripting so if it does, would it be possible to include the scripts and a little bit of info on how to make them work for me, as I said, I never dealt with scripting before and it is very intimidating.

I am sorry for asking so many questions, I simply feel like I am over my head at this point.

***EDIT***

I feel that I should perhaps include a clear list of my questions before I post in case I was not as clear as I think (I do tend to ramble on and throw a question in the middle of it!)

1.) How do I allow players to assume gunner and bombardier positions in a player controlled aircraft? (I have two AI bombers in the flight also, but that is easy to deal with.)

2.) How do I set mission goals and attach those goals to land (or air) based targets?

3.) How do I set the AI to spawn parked and take off to meet the player aircraft instead of just triggering a airstart (I don't like airstarts for anything), if this requires scripting, what would those scripts be and how would I use them for this, and other missions.


Thanks for any help in advance!
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:03 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.