They have a new sound guy that has done wonders since the original release.
Remember that they have to make these sounds artificially because of all the different variables for engine load, speed, doppler, inside, outside, prop pitch, damage and other things I havent even thought of.
Using a flyby or engine sound from an airshow only really gives you one dynamic.
This has been discussed before and the biggest issue is the cost it would take to sample all the different aircraft inside and out under all the different scenarios you would want. Sound is probably one of the hardest aspects to get right because you cant record the sound quality as a blueprint... Where as just about everything else about the planes has a fair amount of information about to make the visuals and flight models. Anyway its food for thought for those that havent considered the difficulty of getting this right.
I have heard quite a few warbirds in action including spits and 109s and it would be lovely to get the game sounds closer but i think its a pretty tall order!
Last edited by FS~Phat; 07-14-2012 at 07:36 AM.
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