![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
![]()
Hi Blacksix,
Trying to simulate destroyed runways on call in of a mission. But in current patch you can not call in (import in) Static objects that are under the heading Buildings. Example: I am running a multiplayer mission. In my .cs file I use the code to load another mission into the current running mission. All that is in the loading mission is static objects (BombCrater_100_kg's) that should appear down a runway.. Problem is they don't. Static objects that are under the heading Buildings do not spawn. Could the Devs fix this so you can import a building into a mission or move the BombCrater_100_kg Mesh to the Environment/UK/ folder please? Example below: Code:
[buildings.House$BombCrater_100_kg] Title Generic.BombCrater_100_kg MeshLive 3do/Buildings/NEUTRAL/Generic/BombCrater_100_kg/00/mono.sim MeshDead 3do/Buildings/NEUTRAL/Generic/BombCrater_100_kg/00/mono.sim AlignToLand 1 Construction Walls Material FirmSoil Thickness 100.0 cm Change to ENVIRONMENT folder like the Fuel drum so we can import into missions please? [buildings.House$FuelDrum_UK1_1] Title England.Furniture.Fuel Drum MeshLive 3do/Environment/UK/FuelDrum_UK1_1/mono.sim Construction Walls Material Steel Thickness 0.20 cm
__________________
__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals Last edited by hc_wolf; 07-07-2012 at 12:02 AM. |
|
|