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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 06-08-2008, 05:29 AM
Tree_UK
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Quote:
Originally Posted by ECV56_LeChuck View Post
Whoa!! a lot of people talking "seated in the front of the computer".
Anyone here has programmed, modelling?
a Flight Simulator?
a complex simulation?
Has done a huge research for a complex project?
study physics for a FM?
study the shaders language?
done Object Oriented Programming?
know about Design Patterns??
done UML diagrams?
look at source code of another game, sim?
Put the hands over C++, OpenGL, DirectX?
do a network code?
do a modelling job (with Lod, UV mapping, RESEARCH, rigging, animations, etc, etc, etc, a lots of etc)?
hit the head once and once with things that don´t work as you expected?
tried all the above and more with the added problem of a probably low budget?
then you can talk. But in that moment you don´t want to talk, because in that moment you understand all the job behind the "mask" that you see when playing IL-2.

All the comments in this forum come from people that doesn´t know how difficult is to create a Flight Simulation.
That´s always the problem with the forums, people talk without knowledge.

Oleg and company: Thanks for this way of communication, not all the companies came into a forum and talk with us. And I understand why the team doesn´t come too often. Reading some of the posts here take the energy away. Greetins from Argentina (Saludos de Argentina!)

Edit: Sorry for my english, trying the best to write in a correct way.
Judging by all the earlier release dates that were not met. it appears we are not the only ones who dont know how long it takes to make a flight sim.

Last edited by Tree_UK; 06-08-2008 at 05:35 AM.
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