Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads

Technical threads All discussions about technical issues

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 05-17-2012, 04:02 PM
pstyle pstyle is offline
Approved Member
 
Join Date: Mar 2011
Posts: 328
Default aircraft visibility

some random facts to begin with:
  • I moved this here after a mod locked it (rather than move it) and told me to put it in the right place without explaining where that place is. So if this is the wrong place then please at lest tell me where the hell to post it, and I will move it.
  • 17 May 2012 in London was mainly overcast

This is merely a suggestion, and probably fraught with problems.. but I thought about proposing it anyways.


The problem:
As has been stated many times, there is a small visual issue that occurs when smaller aircraft change over from a dot, to rendered polygons. This changeover often causes the aircraft to effectively disappear, unless the observer reacts quickly with a FOV (“zoom”) change.

In my RL experience, no such sudden visual illusion exists. YES, sometimes one loses sight of an aircraft, but as a general rule, as objects get closer, they generally become more easily visible, provided no other objects or lighting conditions obscure the view.

Proposed solution:
Is it possible, or desirable, for the game engine to continue to render/ generate the DOT, even after the polygons have started to render? So that, you will see a dot, AND the polygon?

Because the view generation is relative to the observer (and is not actually part of the object) could the game ensure that a dot is generated on top of the rendered polygon, until, say 500m distance (at which point the dot disappears, and you get only the rendered textures/polygons)?

I would hope that this dot, if not too high-contrast would not diminish the skins too much (if at all - it's only 1 pixel?...), and would assist in smoothing over this abrupt visual transition between just-a-dot and just-some-polygons, thus hopefully reducing that moment when aircraft “disappear”, before reappearing much closer.

Obviously, the dot would need to respond to clouds (so that clouds could be sued to hide behind/ in)…

Any ideas about this? Worth discussing?
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:42 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.