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#10
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I remember very similar debates on the UBI il2 forum, regarding namely the too low power of small caliber guns. In Il2 one could put 1000 .303 rounds on a bomber without apparent effects. Apart from the in-game damage parameters of the individual rounds (e.g. damage radius) the weapons effects are a function of a few other parameters: accuracy of the round landing spot, modeling of vital areas of the plane, modeling of the consequences of damages to those vital parts.
Oleg spoke about an increase by 10x of the damageable parts with respect to Il2. I see indeed a huge variety of damages in the chat messages. In many cases the plane behaves coherently, e.g. the hydraulic governor locks if the main hydraulic system is hit, and the control surface cables disable the corresponding ailerons etc. However my doubt are that: a) not all of the damages seem reflected on the actual plane behavior. b) the damage radius/effect of the individual rounds seems a bit off, with a huge advantage for the explosive rounds. However we lack too many information on the DM a the moment to whine too much ![]() Bye! |
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