Great idea, Pupo. I'm away from my PC right now (this is my iPad talking

), but you've outline a good quick test for
1) large AI formation problem?
and
2) multiplayer problem with manned bombers?
As you pointed out, the human pilots/crew of the manned bombers didn't experience lag, but all the attacking Red pilots did. Plus the lag wasn't a mere slowdown in fps; we all experienced a game-crushing 1 fps slideshow. In my case the 1 fps only returned back to the normal 70 - 90 fps smooth play when the multi engined manned bomber(s) had flown out of the immediate vicinity.
Will try this later today at first opportunity and report back here with my results.