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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 05-10-2012, 11:53 AM
Melbourne, FL Melbourne, FL is offline
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Quote:
Originally Posted by SEE View Post
Also, in its current state, the graphics engine does not produce different FPS depending on texture resolution.


I would appreciate a bit more info on this sentence.

Does this apply only to the textures option and SSAO or the alpha GFX engine video options in general?
It is just what he says: Texture resolution does not have an impact on FPS. This virtually is the case with all games. The only thing that one has to take care of is that you have enough memory on your video card to fit all the textures in there. You have a 560Ti which means that you most likely have 1GB of ram on your card which easily is enough.

In general reducing texture resolution in the options of any game to get better performance is foolish unless you have very little video ram. With enough ram it will only degrade the visuals but you won't gain any FPS.

What B6 meant to say is that there is no reason for them to reduce texture resolution to gain performance...because there just would be no performance gain. I bet he got a few emails of users accusing them of reducing image quality to get the performance gain the promised...just the typical consipracy theory.

But to answer your question...that means you can crank up the texture resolution option in CloD to maximum without a performance hit. Changing SSAO or any other option however will still have an effect.

Alexander

Edit: Oh...and that would spelled "Dual Core" in your signature...unless your cores are fighting a duel with each other...

Last edited by Melbourne, FL; 05-10-2012 at 11:58 AM.
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