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Adventure mode All you want to know about adventure mode (may contain SPOILERS) |
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What troops to bring with me to Freedom Isles
I'm ready to head over to Freedom Isles for the first time, but am trying to figure out what 2 reserve troops to bring with me to Freedom Isles. Actually, it's both a question of what extra troop types to bring, and which 2 troops to bring in high quantity in the reserve spot (for reinforcements and leadership gains).
My current army composition is (numbers approximate): 15 Archmages 51 Royal Snakes 30 Inquisitors 101 Fire Spiders 8 Royal Thorns / 11 Alchemists I'm using the Fire Spiders because I have Frog Feanora and Jade Belt (50% dmg, +1 init to spiders). They're also my only spell-resurrectable troop (for sacrifice). My candidates to bring as reserves to Freedom Isles are: - up to about 600 Royal Snakes, including those I already have hired; - up to 846 Fire Spiders, ibid; - up to 143 Archmages, ibid; - up to 41 Alchemists, ibid; - up to 70 Inquisitors, ibid. Other non-run-of-the-mill troops available are: - 7 Polar Bears - 3 Knights - about 125 Beholders The other troops available for hire in Darion are nothing special: - humans from Peasants through Priests; haven't gotten to horseman tent - a handful of undead troops, mostly zombies and ghosts - All level 1 and level 2 neutrals (thorns, dragonflies, venomous/cave spiders, hyenas, pirates, swamp/regular snakes, wolves, barbarians, berzerkers - 2000-plus bears, 400-plus ancient bears Based on a quick scouting mission in Western Isles, I'll have easy access (read: no fighting) to: - 18 Cannonneers; - Hordes of Sea Dogs - about 2000 Devilfish - 1300 Bowmen - 1180 Pirates - 2 Knights - 3 Royal Thorns - 700 Robbers - 370 T. Warriors - 310 Barbarians - Bronze Ring Other than the Jade Belt, other possibly relevant items I have are the Pilgrim Boots (+1 speed of slowest troop), Monk's Belt (+1 Morale to Priests+Inquisitors), Battle Hammer (+3 atk, +3 atk to dwarves), and Poison Dagger (+1 poison dmg). |
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