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I am having a bit of trouble getting this to subtract from the allowable flying planes on Crash land. It is usually easy when Actor is present. But how do I do it when player is null.
Below if a spitIIa crashlands then it should subtract 1 and the int allowedSpitIIas = 9; The rest of the code works but it does not subtract from the allowedSpitIIas Any idea? Code:
int allowedSpitIIas = 10; int currentSpitIIas = 0; int allowed109s = 10; int current109s = 0; public override void OnAircraftCrashLanded(int missionNumber, string shortName, AiAircraft aircraft) { base.OnAircraftCrashLanded(missionNumber, shortName, aircraft); Timeout(120, () => { destroyPlane(aircraft); }); Player player = null; if (player != null && player is AiAircraft) { switch ((player as AiAircraft).InternalTypeName()) { case "bob:Aircraft.SpitfireMkIIa": currentSpitIIas--; allowedSpitIIas -= 1; break; case "bob:Aircraft.Bf-109E-4": currentSpitIIas--; allowed109s -= 1; break; } } if (aircraft.Player(0) != null) { for (int i = 0; i < aircraft.Places(); i++) { if (aircraft.Player(i) != null) { player = aircraft.Player(i); break; } } if (player != null) GamePlay.gpHUDLogCenter(new Player[] { player }, "Looks like you are walking home...", new object[] { }); } }
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