The dots seem to be drawn sooner, and perhaps too early, at wider FOV's.
Hence why we need to switch to a smaller FOV in order to spot aircraft as easily as in reality.
I can take ingame screenshots of distant aircraft at different FOV's in order to demonstrate this behaviour.
Which FOV is most realistic? I don't know the answer to that, but in reality aircraft do seem considerably easier to spot from most angles
Very interesting point on MS CFS, I did not think it was possible to render aircraft at a larger size while still retaining the correct proportions.
EDIT: On the LOD point, from the OP's screenshots, the distance at which dots (which I regard as part of the LODs) were used seemed smaller at wider FOV's.
I don't know exactly how LOD's are used but they could be tied to distance (in which case they wouldn't change with FOV) or size in pixels (in which case they would). It probably isn't all that important a point though since the size in pixels of an aircraft is larger with a smaller FOV anyway, and all that will happen is that we lose a small amount of model detail (no biggie).
Last edited by irR4tiOn4L; 04-20-2012 at 01:30 AM.
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