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FM/DM threads Everything about FM/DM in CoD

 
 
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Old 04-18-2012, 02:47 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by whoarmongar View Post
It will be interesting to see what changes the new patch FM will entail.
To my mind the changes should reflect the commonly held views that

1, In no way at anytime should the hurricane outclimb the Spit. at the moment fly a Spit1a in company with a rotol Hurricane and it will just outclimb you, this is just plain nonsense and its shocking that it was ever allowed into the game.

2 The Spit and 109 were roughly (depending on altitude) equal in speed. This if implemented would make 109 v Spit combat much more competetive and basically more of an equal contest and more fun for those unbiased majority of players out there.

3 The roll rate of the Spit, The Spit was conceived in the 1930s as a bomber interceptor when the doctrine that "the bomber will always get through" was prevailent. For this reason speed and height were the predetermining factors. roll rate was never a priority.
The roll rate of the Spit at best matched the 109 and was probably inferior but was not considered a problem due to the spits superior turn rate and better sustained turn performace v the 109, it only became a problem when the Fw190 appeared hence the emergence if the clipped wing Spit to counter the 190s superior roll rate.

3 The 109s better power to weight ratio hence its better climb performance. This is essentialy the 109s get out of jail card and for historcal as well as gameplay reasons should always be implemented within the game.

In truth as we stand today whilst the !09 and perhaps the hurricane ( although personally i have problems with the Hurries rudder responses) seem to fly as i would expect the Spit just doesnt "feel" right. I know this is subjective but the reports i have read over many years have all been similar and I trust the integrity of these reports and place great trust in the uniformity of them. "extremly sesitive especially for and aft", "the slightest touch on the stick and she would respond" and "would give early warning when on the edge of a stall with buffeting, caused by the inner wing stalling whilst the outer wing still provided lift" are all very well documented. This doesnt feel much like the CoD Spitfire.

finally diving. The 109 was superior in the initial dive due to the spits carbs. however in a sustained dive the spit was probably superior to a very small degree. the 109s controls became very unmanagable in a high speed dive making it very difficult to pull out of the dive. is this implemented in CoD ?

The Spit admittedly wasnt much better. I remember reading how i think it was Closterman after a high speed dive from a great height had to use the trimmer to pull out of the dive. again is this "stiffening" of the controls modelled within the game ?

I really hope the devs get the FM better in the next patch we await with interest the result. In truth I feel they have been rather unsympathetic to the RAF aircraft up till now I can understand the reasons. First of all and I will whisper this very quietly at the time of the BoB Russia was actually aiding and was vertually an ally of Nazi Germany.

Secondly the Lufties have been numerous long established and extemely vocal and partisan in support of there favorites in il2, added to the fact that that the future of this franchise will involve germany v Russia so development will involve Russian and German aircraft. After the next patch I dont expect any further development on British aircraft at least for the foreseeable future, so this it appears is BoBs last chance I just hope they get it right.
good post, thx for providing specific detail on what behaviour is incorrect for some of these planes. next thing we need is some specific numbers, to confirm how significant the problem is (and have specific sources for our "real data" to compare to)

once this gfx engine problem has been resolved, we need a concerted drive to make luthier and Co correct these major problems (for both allied and axis teams), but i mostly have experience with red team so far so similar to you i pointed out spitfire and hurricane problems. unless this is address, all the SoW will ever be is a bad arcade game, not a SIMULATOR of a ww2 pilot experience !

lets try and get some specific numbers for level speed (low, medium and high altitude), climb rate, max dive speed and aircraft behavior, roll rate, turning circle etc... (like i just posted the quotes in my previous post., then we can use specific facts to present to luthier and Co, so he needs minimal time to spend on it (just needs to double check our findings, not start from scratch). that will be our best chance to get it corrected quickly imo.
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Last edited by zapatista; 04-18-2012 at 02:50 AM.
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