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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 04-14-2012, 09:23 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by droz View Post
This is just not the case. I don't see where people think this. Eventually, honestly Ghost Skies ( www.ghostskies.com ) plans to transition over (after there's more aircraft and a couple of expansions).

There is no Coop in the customary sense ala IL2, with the GUI, BUT the game has inherent ability to be a coop game, and the scripting within the game is very powerful, allowing for custom servers and controllers.

I can create a Coop mission in FMB in about 20 minutes. Yes, the planes spawn instead of are already there, but what matters is you have the ability to be coop already.

If anything, CLOD 'COOP' is better than IL2 ever was.

So .................. you have a working CooP mission on the Channel Map, like the other maps in CoD that work as a CooP, without scripting it to make it work as a CooP ?

As far as I know you are unable to host a CoD type CooP on the channel map, I didn't know it had been fixed by 1C Team.




All we ask for is a CooP interface like the IL2 1946 one so we can host our CooPs as we always have, we dont want powerful scripting to make a CooP we don't need it.

Most CooP hosts make missions that last 30-40 mins lots of action and variation of target types.
I can host 4 missions an hour with every one exactly where they should be at the same time putting the mission historically/hysterically (which ever applies),
without flying for hours looking for something to shoot at.

CooP has its place in CoD just as much as the current Moving Dogfight Servers that are on Steam.


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Last edited by KG26_Alpha; 04-14-2012 at 09:36 PM.
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