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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 04-14-2012, 05:22 PM
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Osprey Osprey is offline
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Quote:
Originally Posted by zapatista View Post
your showing your ignorance and are mixing up 2 different concepts. or as they say in dutch, “you heard the bell tolling, but don’t know where the pendulum hangs”. Meaning, you heard some things about this subject, but don’t really understand the essence or meaning

first, Me 109's of the BoB era are less able to hit Spitfires they are chasing (from straight 6 o'clock position) in tight right hand turn because they can't turn inside the spitfire in stern attack. the spitfire had a higher rate of turn and a smaller turning circle than the Messerschmitt (presuming both planes were flown by similarly experienced pilots, each kmowing how to exploit their machine strength and play on the opponents weakness).iirc the spitfire also preferred the right hand turn compared to the left, because the engine torque provided an advantage in that direction (please have some experten confirm or refute this last part)

a spiral climb is something completely different. this was used very successfully by experienced 109 pilots throughout most of the war (and i have used it successfully online in the old il2 series, with great satisfaction ). the critical factor is that both lead and chase plane must be at roughly the same speed when you start your spiral climb, and the spiral must be executed by the leading 109 in the tightest steepest spiral possible. predictably the chasing spitfire or hurricane cant get enough lead on you to aim correctly and get a deflection shot (when they pull the stick to much in trying, they stall out), and it can take a while for the 109 to get out of trouble (so not a good idea to use when there are multiple reds zooming around, but effective even if you have a conga line of chasing reds behind you ). the effectiveness of the maneuvre is based on the fact that the 109 has that little advantage in climb that allowed it to sustain a banked climb which the RAF planes were unable to match. it's a slow fight in the sense that it takes time for the chasing plane to be out-turned (unusual) or getting them to stall out (most common result, and is what you hope for). once you see the chasing plane stall out and drop back, you stomp full on the rudder and do a hammerhead in your 109, with the result you end up right on the tail of the plane that was chasing you (whom is still flying very slow and barely starting to regain speed, so is not very maneuverable), giving you an easy kill. when done correctly it is one of the most satisfying victories, and it frustrates the heck out of the red pilot that was chasing you

We have a saying in England. "Try not to confuse your in game tactics with flight log reports from actual pilots at the time in real aeroplanes"

I know what a rope a dope is thanks.
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