Quote:
Originally Posted by Skoshi Tiger
Yes it looks nice, but lets say it takes me a second to flip a switch on my simpit or press a button on my keyboard. The animation takes 2 seconds to perform the action and return the hand to the throttle.
I reach over and close the hatch and hit the gear up and the animation has lost sync with what I am actually doing and thats only after two actions.
Because the animated pilot can only react to what you've done and can not predict your actions it has no functional application in the sim. Great for movie makers! Don't force me to use it!
|
If anything though, that might be a case
for an animated pilot
if you have anthropomorphic controls on. The amount of times that I have gone to do something and it hasn't responded and I've found out later it's because my pilot's hand was doing something else (like increasing pitch in the 109 where it's not a slider so the hand seems to stay permanently on the switch if you have it attached to an axis), having a pilot there would make that much easier since you'd be able to see where 'your' hands are.
That said though, I have to agree that pilot animations can sometimes just look plain awful, such as the flare gun in RoF where the gun seems to be attached to an arm-shaped stick. I'm happy without a pilot as it is anyway, but I would be equally happy with one I think, and as has been said before about many things, if it would be switchable there is no reason to not have it in the game, since if you don't want it, you just turn it off. Providing it doesn't take resources away from other things, of course.