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Well, Eve Online have a lot of objects to tessellate, I bet there tons of different asteroids, it is a mmorpg with alot of ships and objects ... but CLOD is different.
You can obtain a huge visual impact just bump mapping the water and then tessellate it, not a huge task here. The main problem is tessellating planes and objects, and it´s the texture displacement caused by the tessellation, explained here : http://developer.amd.com/archive/gpu...s/default.aspx It will mess panel lines for example, but there tech to fix this. A recently AMD demo (Leo) showed Ptex and PRT Technology that is nothing but texture displacement correction by hardware, explained here : http://developer.amd.com/samples/dem...TimeDemos.aspx It was used to correct the texture of the face, shirt and the ears for example, all in real time. So there still room for hope ![]() |
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