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Old 04-02-2012, 03:47 PM
Buchon Buchon is offline
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Join Date: Apr 2011
Posts: 437
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Well, Eve Online have a lot of objects to tessellate, I bet there tons of different asteroids, it is a mmorpg with alot of ships and objects ... but CLOD is different.

You can obtain a huge visual impact just bump mapping the water and then tessellate it, not a huge task here.

The main problem is tessellating planes and objects, and it´s the texture displacement caused by the tessellation, explained here :

http://developer.amd.com/archive/gpu...s/default.aspx

It will mess panel lines for example, but there tech to fix this.

A recently AMD demo (Leo) showed Ptex and PRT Technology that is nothing but texture displacement correction by hardware, explained here :

http://developer.amd.com/samples/dem...TimeDemos.aspx

It was used to correct the texture of the face, shirt and the ears for example, all in real time.

So there still room for hope
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