Quote:
Originally Posted by furbs
I agree COOPs with public players can be like hearding cats sometimes, but well made VEF missions between sqds were in my view the best flying ive ever done, exciting and tactical with almost everyone sticking to the mission plan just as in real life.
As much as COOPs can go a little "off" DF servers are even further away from realistic flying with almost a guarantee of something going very wrong and being much harder to get everyone in the right place at the right time.
Like i say we need options for all these things to help out every type of mission and player from the very simple COOP to the most trigger laden MDF server but it starts with better FMB manuals, SDKs, docs and better GUIs, the GUI we have now is almost laughable and is almost trying to make things hard on purpose.
With the right tools we can have what ever we want, but right now we have a very limited set up.
The proof is easy to see when starting up CLOD, there is nothing happening with the sim.
The tricky bit is convincing Luthier.
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Convincing Luthier of what, exactly, beyond "better FMB manuals, SDKs, docs and better GUIs", which Luthier said is one of the development goals, IIRC.