Quote:
Originally Posted by ParaB
Errr, no. CloD is not the only flightsim I play but it's the only one where the transition between terrain texture levels is so striking. The problem is not ATI/NVIDIA not providing more powerful hardware but the developers not adjusting the texture colours between high and low detail better. Also the more usual "ring" around the PoV would probably be more pleasant to the eye than the square we see now.
@Esso: No. I tested it and increased the battle map size to cover the whole map and still see the texture square.
Anyway, I'll wait for the patch and hope for the best.
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I'd suggest that's because no other sim gives us the viewing distance we have in CloD. Most cheat and fog out the distant views so you don't get a chance to see the transition area.