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Old 03-12-2012, 05:22 AM
hc_wolf hc_wolf is offline
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Join Date: Jul 2010
Posts: 439
Question Investigation into multi Spawn of same chief naming???

Hi,

I have a curly one.

I have a script that works fine on individual triggers. But I want to bundle two triggers together.

1) So the first thing is a group spawn 11_Chief
2) Then it triggers an action "action1 ASpawnGroup 0 11_Chief"

3) Since 11_Chief already exists it spawns IN GAME a 1:11_Chief when you right click on the screen and view vheicles you see this.

4) The issue is when you look below I have named trigger Target1_1 1:Chief but it does not recognise that as the valid name in game to set the trigger off.

Anyone know what naming the 1:11_Chief should be in the below trigger area???


I know i can just hard code a second chief called 12_Chief but that is not what I want. Anyone know what the TRIGGER 1:11_Chief should be in .mis file. I have tried these and they don't seem to work

below do't work.
Target1_1 TGroupDestroyed 1:11_Chief 100
Target1_1 TGroupDestroyed _11_Chief 100
Target1_1 TGroupDestroyed 1_11_Chief 100
Target1_1 TGroupDestroyed 11_1_Chief 100




[Trigger]
Target1 TGroupDestroyed 11_Chief 100
Target1_1 TGroupDestroyed 1:11_Chief 100

[Action]
action1 ASpawnGroup 0 11_Chief

Code:
    public override void OnTrigger(int missionNumber, string shortName, bool active)
    {
        base.OnTrigger(missionNumber, shortName, active);


 if (("Target1".Equals(shortName) && active) && ("Target1_1".Equals(shortName) && active))
      
  {
     GamePlay.gpHUDLogCenter("Column destroyed!!!");
            GamePlay.gpGetTrigger(shortName).Enable = false;

        }
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