Somehow I find it hard to believe (and it's possible I'm quite wrong about this) that anyone who thinks that piloting a flying cattle car for 6 hours in a simulation is "fun" is going to find anything they like in a combat simulator. What are they gonna do for that amount of time in a WW2 bird? No ATC to chat with, no autopilot to take over when nature calls, or the phone rings. Of course there won't be many aircraft with that kind of range anyway in BoB.
I'm just trying to understand this type of virtual flying. I have FSX, and after the "new" wore off, it just sits on my HD now, collecting virtual dust. I don't know what I'm supposed to do with FSX other than fly around doing, well, nothing. But I digress.
I'm not against a more immersive and detailed experience in the cockpit, but there has to be some sort of middle ground, some scalability that will allow all of us to have our cockpit options and still fly on the same servers. I sure don't want to be stuck in "kiddy car" servers just because I don't want to use a "clickpit".
I have DVDs of the training films for most of the USAAF combat types flown in the war, and after watching them I will say that if absolute strict startup, fuel management, etc... proceedures are enforced you won't ever see a P-38 in the virtual sky again.
That thing is an ergonomic nightmare.
__________________
Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
|