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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 02-24-2012, 05:35 PM
Ailantd's Avatar
Ailantd Ailantd is offline
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Default Talk about how to include the tanks gameplay

I see a big problem here if the final goal of this new feature is to bring arcade tank fans to the game to made more cash:

For this goal they need arcade tank players want to come to CoD. But if they go for the arcade game as it looks, then they need to offer more than competitors arcade tank games... I only can think about World of Tanks right now. And I really can´t see how this can compete with WoT for the arcade player. Landscape is more suitable for arcade players in WoT than CoD, because size, close up graphics being a lot better, and landscape offering a lot of arcadish planned environment to hide and so on, which are not in CoD. In WoT you have a complete upgradable tank system very suitable to arcade players. WoT tanks 3D models are far superior than CoD ones ( even superior than exterior CoD air crafts ). And I cant´t think about an arcade player that want to ride a tank 20 Km ( 100km anyone? ) to the battle and then being killed by an airplane with no place to hide and no way to defense. Not to mention WoT is free. So I can´t see a lot of arcade tank players buying CoD for the tanks as they already have their bed very well done. And not a lot of people who likes aircraft sims are going to buy CoD, or SoW, or BoM or whatever for the arcade tank game play. So if they go for the arcade market... I´m not sure they are going to succeed in generating a lot more cash without mayor changes to the game play and close up graphics.

But truly tank sim is a niche which is not properly filled today at the level CoD does for air crafts. It´s true there is not a big market there for this, but at least they would be offering something that WoT does not in a better way and WoT people would like to try it. Problem here is the resources that an approach like this would need, for all tank interiors and exterior updated models, and so on... So I think one way would be to build the tools and let all drivable tank vehicles to be build for third party with SDK with a MG control about quality.

Just my thought.

Anyway as they say that they have not very clear how to implement all this new feature in game I suggest we start to offer and discussing ideas for them about how they could do it from market, game play and available resources realistically point of view. Something useful could come from that... if we avoid the "I want to cross all te country by foot, kill the guards and steal the enemy plane to get home again... " We can open a new threat for this.

And I´m doing it.

Please, stay on topic. This is about how tank gameplay can works well, not about if it need to be integrated or not.
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Last edited by Ailantd; 02-24-2012 at 05:40 PM.
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