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#11
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It's possible in the game to do so. Maybe I don't understand your question. Here's a track:
http://www.mediafire.com/?8dw6bmm7t95z0t2 - New He-111s and Ju-88s are always welcome! I could really look forward to seeing a Ju-88 G-6 or a Ju-188/288/388 series. Older model Do-217s would be cool, as well as solid-nose radar-equipped night-fighters. - If night fighters become a reality in the game, it would be great to see some exhaust-flames on most aircraft (these were apparently very useful in giving away a plane's position). Exhaust shrouds or blanking strips could be an option on certain aircraft lie the Ju-87, Bf-110, Hurricane, Fulmar, etc. These could be objects tied to a specific skin. - None of the Ki-46 variants in the game have rear guns. These were optional, and were carried on some aircraft. - I was wondering if maybe there could be a key for "gunsight on/off", or maybe a couple buttons which allow the user to change brightness. This could also be used to move an iron sight out of the way (A-20, CW-21). There are controls for adjusting the K-14 gyro-sight, so maybe these could be applied to other adjustable sights (wingspan, range). - It would also be nice to have some control of mixture control in US fighters and others. Currently, we have auto-rich, but the auto-lean would be useful to improve endurance, and idle-cutoff can be used to turn off the engine (in my experience, aircraft engines are usually turned off by starving it of fuel). - Right now, magnetos are just eye-candy. Maybe a simplified start-up sequence could be implemented (depending on the mission). The player turns on both magnetos, opens the fuel cocks and presses "I". The mags are tested by switching to M1, then both, then M2, then both. If the RPM drops a bit, they're working fine. If the player selects M1, and RPMs don't drop, it's possible M2 isn't grounding, and the engine has been operating on M1 alone. The player can select M2, and if the engine cuts out, it's confirmed that it's not working. If the player is quick enough, he can switch back to M1 and the engine will start up again. It's then his decision as to whether or not to fly the mission, or postpone it. - Finer mixture control, at least in increments of 5% like power and ppitch, and/or as a slider control. Proper mixture use would allow maximum RPMs as set by the player. Too rich, and RPMs drop and fouling of the spark plugs results. Too lean, and the engine gets hot. - Implementation of guns reliability could be cool. For instance, early Hispanos apparently had a tendency to jam when fired in a high-G turn. The nose-mounted high-caliber cannons in some Russian tank-busting planes failed, or damaged the engine, due to vibrations. Some planes also had controls to clear the guns in case of a jam. Reliable guns like the Browning .50 cal can really shine, in comparison to other types. I mention this because we now have a beautifully modeled anti-shipping Mosquito with a gun prone to failure in slips. ![]() This would, of course, have to be a difficulty option to allow some players to skip the possible frustration of having their guns quit suddenly. - Addition of drum reloading feature. Defensive guns stop firing unless the player presses a button to switch out ammo drums (the AI can do this too). This could be interesting for airplanes with manually loaded main weapons such as early Ki-45s (single round), early Beaufighters (drums), and early Bf-110s (drums). - Flyable early Bf-110s: mainly for Eastern front scenarios. I realize that CloD has the Bf-110 D and E which can't be touched, but maybe the C variants could be done? - Beaufighter Mk.X: it should be a simple change from the Mk.21. Some proper default skins for FAA missions would be welcome instead if this is not possible. - 3D models for start-up vehicles and personnel. When the user presses "I", a vehicle or person spawns to start the engine, then drives away to a designated spot on the airfield. I-16s had a keyed spinner which was started by truck. Bf-109s had a crank which spun up a flywheel. Thanks again for the work so far! Can't wait to fly the Ki-45 and B-24 in 4.12 ![]() Last edited by Luno13; 02-21-2012 at 04:28 AM. |
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