![]() |
|
Men of War: Assault Squad Sequel to the critically acclaimed real-time tactics game Men of War |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
![]()
Hello,
I have been working in SW engineering for some time. And I love MOW for some time ![]() ![]() Basically the game gets bigger with more units and more realistic battlefields. That's great and we – players – like it. The problem is, that with complex battlefield the current level of micromanagement is just unbearable. If you deploy hundreds of soldiers in skirmish and nearly a hundred in multi, you can't possibly keep an eye on everybody's ammo. You can do it for 5 of your tanks, and with putting a lot of effort even for machinegunners, snipers and other special units. But not for all your infantry. ![]() Therefore I suggest this natural enhancement of AI: - Upon spending all ammunition and when the infantry needs to fire (i.e. is not in cease fire mode) the unit will remember it's current location - Then it will locate the nearest supply truck and go there for ammunition - It will grab only as much ammo as it was initially carrying / would be nice to get grenades and other stuff as well - It will return to it's previous position I think that having a rifleman with no ammo siting anywhere just does no good. And I am sure this will be a major improvement saving some millions of mouse-clicks and help preventing annoying situations like when you attack with troops without ammo. Others are welcome to post their suggestions / elaborations. If you feel this is interesting, I can offer my further cooperation. You can find me at www.trueanalysis.eu / info@trueanalysis.eu. I have some more ideas about realistic infantry control in general. Best regards, Michal |
|
|