Quote:
Originally Posted by sorak
You dont need steam to distribute over the internet. Sure lets make steam a monopoly on how to buy games threw the internet, that will be just great. Each game dev. will have the ability to digital download on their own website.. not all threw steam.. that is the future.
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The ability to handle digital downloads is already inherently present in the very structure of the 'Net. But what's NOT handled through the 'net, is the issues of DRM's and making as sure as possible that the product cannot be copied and spread through pirates. Not that you will ever be able to stop pirates (You can't stop the signal, Mal!), but still. And also take into effect the costs involved with securing enough bandwith, having servers that can handle the loads etc, and you have a very good reason as to why solutions such as Steam are something that you will see more and more.
Steam doesn't have a monopoly on content distribution, but it is, by far, the best
current solution (Try EA's Origin if you don't believe me. It sucks) available. But why should a game-dev like 1C
NOT use Steam, when it currently offers the best solution in terms of both how much money they charge per transaction and how often they pay out to the companies that distribute games through them?
Let's face it: the time when you bought games in the stores are dying, and that holds especially true for flightsims and other niche genres. Or would you rather have to deal with systems as invasive as for example StarForce?