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Originally Posted by Headshot
Oh and if possible can you detail somehow the actual game mechanics of how stat and skill progression is calculated within the game.
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I think there is a thread from a long time ago on this board that tells you exactly what you need to do to "train" your attributes and skills. As for the game formula I have no idea, only notions. I haven't had much time lately to play the game the way I used to where I also spent a lot of time ingame running around, throwing nades and firing machine guns. Nowadays I have limited time and find the BSM class system a blessing, I can still update the stats I want without the hassle of wasting precious game time.
Quote:
Originally Posted by Headshot
I seem to see that weapons skills seem to get better when you miss rather than when you actually hit an enemy. Which seems backwards but when my sniping skill goes up it happens right after I miss a shot, not after one hits.
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You can still get a skill increase when you hit, but as you have noticed it happens more often when you miss. But I think that it makes sense the way it works now, IRL you actually learn more when you fail than when you succeed. Those Apeiron guys had a thing for realism, and in this case I agree with them
When I added the Mechanic skill I used a similar calculation where the counter to the next skill point got a bigger boost when you failed to repair a weapon than you'd get when you succeeded.
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Originally Posted by Headshot
But I have never seen Dex go up by doing anything nor stealth, nor camouflage, nor Health, nor energy. Yet the manual claims many of these can increase.
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Health can go up, or so I've heard. If a merc gets injured and healed several times, the chances are that this attribute will get a point. I have never had this happen to me, I try not to get hit
Quote:
Originally Posted by Headshot
And what are the set limits, it says in the manual that Strength can be increased 30 points above the base ( your starting point ) but it seems you can only gain 1 point max in a 24 hour period on stats, where as skills can gain more.
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1 attribute and 5 skill points every 24 hours, not sure where the limit in the vanilla game is regarding an overall cap.