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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 01-25-2012, 05:47 AM
jermin jermin is offline
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Join Date: Oct 2007
Posts: 238
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Quote:
Originally Posted by WhistlinggDeath View Post
Your also not specifying a boom and zoom (giant loop) trajectory which overheats the engine MUCH quicker (but that is the manner in which these planes are to be flown).
I can't agree more!

Level flight testing is far from a proper method. You won't fly straight level forever in an air combat, will you? Try turning, climbing, zooming before you compare your test result with real-life data.

Besides, my testing result is similar to WhistlinggDeath's.

I've created a duel quick mission to test the overheating of German fighters and then Allied fighters to do a compare. The mission setup is:

Map: Crimea
Time: 12:00
Player aircraft fuel quantity: 30%
Player aircraft spawning altitude: 1000m
Enemy aircraft: I-185-M71 X 1 with 30% fuel
Enemy aircraft spawning altitude: 1000m

Testing procedures:

Immediately after spawning, I pulled back the throttle and enabled MW50 (or other WEP, if available) and then pushed forward to maximum 110%. The radiator was left to game default. I then did a shallow dive to about 500 meters till I passed the enemy aircraft. Then I started dogfighting with him. I did it mostly in the vertical plane. When I pulled up from the dive, I got the overheating message. It was merely 53 seconds into flight. If I continued dogfighting with full throttle, the engine would be cooked up within 3 minutes. (you can tell it from the oil blotch spilled onto the windscreen and the over-revolution engine sound.)

Then I did another test with 500 km/h level flight with the same power setup. (no enemy aircrafts) The engine was still damaged within 5 minutes.

Historically, MW50 can be used continuously for 10 mins. After that, the engine needs to rest for at least 5 mins before enabling MW50 boost again. But in 4.11, the engine will overheat about 53 seconds after enabling MW50. Well within 3 minutes, the engine will be cooked up.

I also tested P-51D, late-war Fw-190s and Ta-152-H1, Spits and Russian UFOs. I have the same conclusion with WhistlinggDeath:

The new not-so-fair overheating feature in 4.11 has totally shredded the already extremely unbalanced online play into pieces. Leave alone so many unrealistically super uber Western and Russian UFOs.
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Last edited by jermin; 01-25-2012 at 05:49 AM.
 


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