Quote:
Originally Posted by MattCaspermeyer
Well, then I think Fatt_Shade's comment applies - save that hero for later. You're going to find hero's that are too hard (especially if you're trying to do no loss) so it is best to move on and come back to them when you're more powerful.
|
Ok i'll try. I still think this spell is more powerfull than other though.
Quote:
This is an interesting thought - I don't mind the race penalties for right now, but it is something to consider...
|
Racial penalties is a good idea for the game, specially at begining, but having a possibility to cancel this is also welcome. Mixting race is too discouraged.
Quote:
Not sure what you mean here - a new unit? Or a new ability for an existing unit?
|
Yeah my fault (i'm atrociously bad in english). I mean a new ability. Priest, inquisitor and druid have only 2 ability. And i the warrior tree a skill upgrade archer/guard ability. I found priest and druid to be weak and not very interesting unit. I don't love inquisitor too, i use them only because they can res.
Quote:
Unfortunately, I actually tried to do that and the Undead simply ignore morale - except in cemetaries! So I'm not sure how the Undead morale code works, but I know it ignores all +morale stuff for units.
|
I'll check this.
Quote:
Well, I'm trying to avoid adding the expansion units - I'd love to have Royal Griffins, but I figured if I'm going to add units from the other expansions, I might as well just mod that expansion. Also, I wish I could add other unit upgrades than Priest to Inquisitor, but it seems the game was either hard-coded to only allow that single upgrade or I haven't figured out how they did it yet. I did look, though, for quite a while and didn't find anywhere where it was done in the LUA scripts...
I know that you can use the Crosswords code to do it, but I wanted to use the upgrade button that the Priests get. So I decided, to leave it be.
|
Mod armored princess would be great.

Expansion have add some cool concept. Ok may be we shouldn't grab everything, but some of them.
Quote:
Well, once again, this is probably a reason to mod that expansion - I could probably pull all the items from those expansions into The Legend, but it just wouldn't seem right.
|
I'm pretty sure we have all king bounty title, so it shouldn't be a problem.
For paladin tree idea :
- Why not moving healer skill into the paladin tree ?
- Power of light : overpower light spell.
* Heal : heal additionnal ally unit
* Res : res more
* Divine armore : last longer
* Circle of light : increase radius
* Magic source :increase mana gain.
- disable morale of living item (i hate them

)
Quote:
One is for English version with ENG*.LNG and the other for English version with EN*.LNG - this handles both variants as Erkilmarl's version uses the EN*.LNG and I think yours and mine use ENG*.LNG (and I think saroumana is also using EN*.LNG variant).
/C\/C\
|
I can't make it work in french, but i can use both english file with my version.
Humm i found a bug. I fight undead into a cemetery.No hero with them. This is their characteristic
-GHOST
attack 83
defense 40 (protected at 95% for physical,poison,magic)
initiative 12
speed 12
health 124
dommage 12-24
- Dark knight
attack 116
defense 77 (protected at 92% for physical, 95% poison)
initiative 9
speed 6
health 496
dommage 40-52
Rising anger at 9 after one hit.
-Skeleton archer
attack 14
defense 6 (protected at 11% fire / 95% poison)
initiative 12
speed 6
health 24
dommage 4-7
edit : Ok it affect also other enemy unit (not mine). Their speed is increased, their health and dammage too (less than undead though). I must admit i can't win any battle now.