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At the moment i can not check your mission (not at my gaming PC), will take a look at it at evening.
but you get the current trigger state with GamePlay.gpGetTrigger("Triggername").Active true if active, false if disabled. you can enable the trigger with: GamePlay.gpGetTrigger("Triggername").Enable = true; and disable with GamePlay.gpGetTrigger("Triggername").Enable = false; if ("de1".Equals(shortName) && active) btw. you use tpassthru triggers, so active is true if you enter the area and false if you leave the area. |
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