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  #11  
Old 01-11-2012, 03:30 AM
MattCaspermeyer MattCaspermeyer is offline
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Join Date: Aug 2010
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Quote:
Originally Posted by Fatt_Shade View Post
Defense counterpart to frenzy, like knight/black knight steel armor talent ? Or like every time you ill enemy stack, auto stone skin is cast ?
Well, more like the latter, I guess. But having it engage when killing a stack doesn't seem right that a troop's defense would go up. Maybe I'll look into how the Black Knight works - that might be better. Or maybe it would engage after receiving a critical hit or a lot of damage. Not sure - just thinking out loud...

Quote:
Originally Posted by Fatt_Shade View Post
As for phoenix sacrifice great job, hope to see it finished soon. But i dont catch about resurrecting living units, do you plan it to make new spell, or when you want to use phoenix sacrifice on corpse on battle field to bring to life stack of units to fight on your side ?
Well, I was thinking of having one ability act both ways, but if your troops needed res'ing then you wouldn't use the other part of it so maybe it is better to implement as two separate abilities. Just some thoughts - I'll at least implement the sacrifice part of it for your own troops...

Quote:
Originally Posted by Fatt_Shade View Post
Did you decide to put mod for dl, because i`we been advetiseing it on other forun treads For expl here ( http://forum.1cpublishing.eu/showthread.php?t=27964 ) your mod will solve most exploits WhiteMage is complaining about.
No... I keep adding new features! Ok, after I finish the Phoenix Sacrifice, I think it will be tiime to release it - I'm in the midst of re-evaluating the skill trees and I can't move Start Defense over to the Mind Tree because it is so full.

I didn't realize that all the skill trees have 12 skills (I guess 2 of the skills are not shown depending which class use. So I can't move any around without one being really cramped and the other looking a bit sparse. It's okay that Start Defense is in the Might Tree - not everything has to be in the Mind Tree when it comes to defense.

I might move the %Critical Hit from Training to Learning, though. And I've made Tolerance not only do the race morale thing, but also increase the unit's tolerance to damage, i.e. resist all at 5 and 10%. I also have essentially broken up the +1 Morale from Tolerance level 2 to +1 Morale to Dwarves, Elves, and Humans in Diplomacy level 1, then Neutrals and Orcs for Dipomacy level 2, and then Demons for Diplomacy level 3. This will hopefully make the Diplomacy skill more interesting and keeps all the morale bonuses that I had before, albeit split between a skill's 3 levels instead of one skill level.

Okay, let me try to work on getting the mod released!

/C\/C\
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