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Can't work in your ScrimBase.cs
GamePlay.gpRemotePlayers() has no Army() - member. If you use GamePlay.gpRemotePlayers() you get a player Array. AiPlayer[] players = GamePlay.gpRemotePlayers(); so you can use foreach and if-clause to look for the players Army or you can copy it in a List List<Player> players = new List<Player>(); if (GamePlay.gpPlayer() != null) players.Add(GamePlay.gpPlayer()); // to get the host-player in single or normal hosted multiplayer or the server on dedicated server if (GamePlay.gpRemotePlayers() != null) players.AddRange(GamePlay.gpRemotePlayers()); then you can use if (players.Exists(item => item.Army() == Army)) { } Last edited by FG28_Kodiak; 01-10-2012 at 08:16 AM. |
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