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#11
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All i'm trying to say is let's have the tools that will allow each one of us to fly according to what they think is correct, or even (heavens, no!) more enjoyable to them.
However, it seems that there's a few people so entrenched in their efforts to make everyone fly "their way" that i'm just wasting my breath ![]() All the charts, combat reports and official documents? Useful and interesting, but they should be moved to the realm of "mission designer's considerations". In terms of sim design and features, it should support both high and low octane FMs, because we will NEED them in case of dynamic campaigns (some community members are actively engaged in this) coming in the not too distant future. You know, the kind of campaigns that don't play out exactly like things went back in 1940. The kind of campaigns where a sustained bombing offensive might result in one team not having enough 100 octane fuel. How then will we simulate it, if all we have is 100 octane FMs for each single flyable? Please, try to think beyond getting that one extra kill on a DF server because "Lolz, i has 100 octane! I'm fast and furious!" and start seeing the big picture ![]() We need both high and low octane FMs, for both sides. |
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