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I don't know, but i think Ataros misinterpreted your question.
With destroy we mean the remove of a object from a map. The class member to use is Destroy(), the problem with the static objects is that there is no way to get a handler to them. Normally we can use GamePlay.gpActorByName(Name) but if we insert the Name of a static object. The Value is Null, so it's not possible. Also can we use a List to store them but with OnActorCreated we get only AiActors and no statics. But maybe there is a way, but i never found it. ![]() |
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