![]() |
|
IL-2 Sturmovik The famous combat flight simulator. |
|
Thread Tools | Display Modes |
#11
|
|||
|
|||
![]()
One really important AI capability required for the BoB is British RADAR.
Not some kind of icons on the map that move with GPS precision in real time, but actual RADAR the way pilots would experience it. You get scrambled. You get radio reports telling you where to go, NOT telling you where the enemy is, necessarily. The FMB need to have the ability to control what, and how radar data is given to a given squadron. In general, they need to have the ability to have time based messages of any kind desired (ideally with a folder you can simply add audio files to). Triggers could also be used to call audio files. Reach 20k feet, and a trigger goes off saying, "proceed NW to London and climb to angels 23." When you get inside some radius near london (applied in the FMB), a trigger vectors you somewhere else, etc. Failure to properly implement RAF command and control would shatter immersion, IMO. Another technical feature that affects immersion. Kill crediting. Video game instant, perfect score keeping is very weak, IMO. Kill credits should be based upon if the plane had a gun camera in RL, if another, friendly aircraft was within some range to confirm the kill, and also if the kill was made over home territory where you can examine the wreckage. Ideally, it would be neat to see a debriefing screen after a mission. You'd be asked a series of questions on the screen and you answer via pull-down menus. Quote:
tater Last edited by tater; 03-09-2008 at 04:02 PM. |
|
|