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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 12-29-2011, 09:13 PM
planespotter planespotter is offline
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Quote:
Originally Posted by desastersoft View Post
Gentlemen!

The most things i read about the AI behavior are consequences of incorrect mission building. If you do the things correct in FMB, the AI is a very good and realistc one. If you behave wrong in FMB, than you have some Problem. This belongs also to the Quick Missions, from what, imho, most must be "rewritten". By spending now more than 1.000 Hours in the great FMB of CloD and over 770 Hours in Combat tests for the builded Missions, i realy stay on that point of view.

But i think this will not bother the AI discussion .

Cheers
Thomas
Thomas Desastersoft....Interesting, yes and no. I have also spent many many hours in fmb and successful built some great fights. But how to explain what i describe above? Opposing aircraft sailing past each other without engaging? All with fuel, ammo, fighters set to free hunt (but same if set to attack bomber or attack fighter)...there is no logical situation whatsoever in which fighters set to free hunt should totally ignore bombers...it is my biggest AI groan, along with AI blowing off all their ammo in long pointless hosepipe bursts. And the ace AI is just silly the manoeuvres it uses the barrel rolls...i never set AI to ace in fmb. And ps instead of saying this what you write, if you have learned so much of the fmb, why do you not share it with us, some of your tips for maximising the ai would be very helpful!

Last edited by planespotter; 12-29-2011 at 09:19 PM.
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