AI damage modelling needs to adhere to the same physics as player aircraft.- When twin engined fighter/ bomber X has one of its engines inoperable the performace should fall off dramaitically. Instead the ( especially in the case of the twin engined fighters) they continue along at the same rate of speed with no degradation in its evasive manuvers.
Bombers should jetison bombs and head for friendly territory, usually with a fighter escorting them. Same with a damaged fighter when sufficent damage has occurred it should head for friendly territory with its wingman for cover.
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