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Theatre of War series The most historically accurate RTS games |
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Game crash to desktop
Hello,
I describe my problem in English and in German, because my English is not perfect. English: My brother gave me yesterday ToW 2 Africa 1943rd The game is purchased new. The installation went flawlessly. I wanted to play the tutorial, shortly before the game is loading, closes the game and I'm back on the desktop. The same happens when I try to play the campaign. I've already tried that game to run in compatibility mode. Neither WinXP SP 2 or SP 3 have worked. I am grateful for the processing and wish you happy holidays. => The log is located after the German translation german: Mein Bruder schenkte mir gestern ToW 2 Africa 1943. Das Spiel ist neu gekauft. Die Installation ging einwandfrei. Ich wollte das Tutorial spielen, kurz bevor das Spiel geladen hat, schließt sich das Spiel und ich bin wieder auf dem Desktop. Das gleiche passiert auch, wenn ich die Kampagne spielen möchte. Ich habe schon versucht, dass Spiel im Kompatibilitätsmodus zu starten. Weder WinXP SP 2 noch SP 3 haben funktioniert. Ich bedanke mich für die Bearbeitung und wünsche Ihnen schöne Feiertage. My System: Log: [Dec 25, 2011 11:44:13 AM] ------------ BEGIN log session ------------- Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: DIRECT3D9 Available Texture Memory: 3959Mb WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini Not exist section "special" in file Data/GUI/Ingame/Indicators/selectmarker/config.xml =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.3444317 ERROR file: File wwrcu not found Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Not enought hardware buffers (0), hardware disabled Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 1310724. Direct sound audio device initialized successfully : DX Version : 7 Hardware - disabled [buffers : 0] Extensions - enabled : EAX ver. 1 [ ] - disabled EAX ver. 2 [ ] - disabled EAX ver. 3 [ ] - disabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 32 Initializing animator... Animator was initialized in 2526 milliseconds (2 seconds) Loaded user music tracks: [Ingame: 0] [Non-Game: 0] NETWORK: Starting server <Name> at 22439 for 6 players java.lang.ClassCastException: com.ic.bc.net.NetConnectProcedure at com.maddox.rts.cmd.CmdLoad.exec(Unknown Source) at com.maddox.rts.CmdEnv.exec(Unknown Source) at com.ic.bc.net.NetServer.<init>(Unknown Source) at com.ic.bc.net.NetSettings.createServer(Unknown Source) at com.ic.ww.game.NetMenusGUIController.serverCreate( Unknown Source) at com.ic.bc.gui.menusEx.MultiplayerEx.onEnter(Unknow n Source) at com.ic.bc.gui.menusEx.MultiplayerEx.onMouseButton( Unknown Source) at com.ic.bc.gui.menus.NonGameMenu$ScreenWnd.mouseBut ton(Unknown Source) at com.maddox.gwindow.GWindow._mouseButton(Unknown Source) at com.maddox.gwindow.GWindowRoot.doMouseButton(Unkno wn Source) at com.maddox.gwindow.GWindowManager.doMouseButton(Un known Source) at com.ic.bc.game.HotKeysSystem.HKeyListener.msgMouse Button(Unknown Source) at com.maddox.rts.MsgMouse.invokeListener(Unknown Source) at com.maddox.rts.Message._send(Unknown Source) at com.maddox.rts.Message.sendToObject(Unknown Source) at com.maddox.rts.Message.sendToArray(Unknown Source) at com.maddox.rts.Message.sendTo(Unknown Source) at com.maddox.rts.Message.trySend(Unknown Source) at com.maddox.rts.Time.loopMessages(Unknown Source) at com.maddox.rts.RTSConf.loopMsgs(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) Setting SEND size to 1024...real size is 1024 Setting RECEIVE size to 2048...real size is 2048 Setting SEND size to 1024...real size is 1024 Setting RECEIVE size to 2048...real size is 2048 NETWORK: NetGameHost created! =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== NETWORK: sending 6 clients; selectedSID="" VoicesTable.load(): files were scanned in 583 ms *** FAILURE *** [SYSTEM] assert failed in com.ic.ww.game.Mission.getMPFileNameRoot() at line 0 *** FAILURE *** [SYSTEM] ===Begin of stack dump=== *** FAILURE *** [SYSTEM] com.ic.ww.game.Mission.getFileNameRoot() at line 0 *** FAILURE *** [SYSTEM] com.ic.ww.game.Mission.getFileNameMissionXml() at line 0 *** FAILURE *** [SYSTEM] com.ic.ww.game.Mission.loadACMission() at line 0 *** FAILURE *** [SYSTEM] com.ic.bc.gui.menusEx.MultiplayerCoordinationEx$5. doAction() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.MsgAction.doAction() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.MsgAction.invokeListener() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message._send() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendToObject() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendTo() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message.trySend() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Time.loopMessages() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.RTSConf.loopMsgs() at line 0 *** FAILURE *** [SYSTEM] com.ic.ww.game.MainWin3D.loopApp() at line 0 *** FAILURE *** [SYSTEM] com.ic.ww.game.Main.exec() at line 0 *** FAILURE *** [SYSTEM] com.ic.ww.game.GameWin3D.main() at line 0 *** FAILURE *** [SYSTEM] ===End of stack dump=== *** FAILURE *** [SYSTEM] assert failed in com.ic.ww.game.Mission.getMPFileNameRoot() at line 0 *** FAILURE *** [SYSTEM] ===Begin of stack dump=== *** FAILURE *** [SYSTEM] com.ic.ww.game.Mission.getFileNameRoot() at line 0 *** FAILURE *** [SYSTEM] com.ic.ww.game.Mission.getFileNameMissionXml() at line 0 *** FAILURE *** [SYSTEM] com.ic.ww.game.Mission.loadACMission() at line 0 *** FAILURE *** [SYSTEM] com.ic.bc.gui.menusEx.MultiplayerCoordinationEx$5. doAction() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.MsgAction.doAction() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.MsgAction.invokeListener() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message._send() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendToObject() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendTo() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message.trySend() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Time.loopMessages() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.RTSConf.loopMsgs() at line 0 *** FAILURE *** [SYSTEM] com.ic.ww.game.MainWin3D.loopApp() at line 0 *** FAILURE *** [SYSTEM] com.ic.ww.game.Main.exec() at line 0 *** FAILURE *** [SYSTEM] com.ic.ww.game.GameWin3D.main() at line 0 *** FAILURE *** [SYSTEM] ===End of stack dump=== NETWORK: sending 6 clients; selectedSID="" NETWORK: sending 6 clients; selectedSID="" NETWORK: sending 6 clients; selectedSID="" NETWORK: sending 6 clients; selectedSID="" NETWORK: sending 6 clients; selectedSID="" NETWORK: sending 6 clients; selectedSID="MP_010" com.maddox.core.GObjException: Mesh Effects\Tracers\150_200mm_Red\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.game.composition.ACBulletData.initTraceM esh(Unknown Source) at com.ic.bc.game.composition.ACBulletData.getBulletT raceMesh(Unknown Source) at com.ic.bc.game.composition.ACBulletData.LoadFromIn i(Unknown Source) at com.ic.bc.game.composition.ACBulletData.getOrCreat eACBulletData(Unknown Source) at com.ic.bc.game.composition.ACAmmoDescriptor.LoadFr omIni(Unknown Source) at com.ic.bc.game.composition.ACAmmoDescriptor.getOrC reateACAmmoDescriptor(Unknown Source) at com.ic.bc.game.composition.ACGun.LoadFromIni(Unkno wn Source) at com.ic.bc.game.composition.ACGun.getOrCreateACGun( Unknown Source) at com.ic.bc.game.composition.ACWeaponStatic.LoadFrom Ini(Unknown Source) at com.ic.bc.game.composition.Registry$25.loadFromIni (Unknown Source) at com.ic.bc.game.composition.Registry.createACUnitPa rt(Unknown Source) at com.ic.bc.game.composition.ACUnitPartList.loadSing leIni(Unknown Source) at com.ic.bc.game.composition.ACUnitPartList.LoadPart s(Unknown Source) at com.ic.bc.game.composition.ACUnitData.getPartList( Unknown Source) at com.ic.bc.game.composition.ACUnitData.LoadFromIni( Unknown Source) at com.ic.bc.game.composition.ACUnitData.getOrCreateA CUnitData(Unknown Source) at com.ic.bc.game.composition.ACUnit.LoadFromXml(Unkn own Source) at com.ic.bc.game.composition.ACGroup.LoadFromXml(Unk nown Source) at com.ic.bc.game.composition.ACGroupList.LoadFromXml (Unknown Source) at com.ic.bc.game.composition.AC.LoadFromXml(Unknown Source) at com.ic.bc.game.composition.ACArmy.LoadFromXml(Unkn own Source) at com.ic.bc.game.composition.ACMission.LoadFromXml(U nknown Source) at com.ic.ww.game.Mission.loadACMission(Unknown Source) at com.ic.bc.gui.menusEx.MultiplayerCoordinationEx$5. doAction(Unknown Source) at com.maddox.rts.MsgAction.doAction(Unknown Source) at com.maddox.rts.MsgAction.invokeListener(Unknown Source) at com.maddox.rts.Message._send(Unknown Source) at com.maddox.rts.Message.sendToObject(Unknown Source) at com.maddox.rts.Message.sendTo(Unknown Source) at com.maddox.rts.Message.trySend(Unknown Source) at com.maddox.rts.Time.loopMessages(Unknown Source) at com.maddox.rts.RTSConf.loopMsgs(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) com.maddox.core.GObjException: Mesh Effects\Tracers\150_200mm_Red\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.game.composition.ACBulletData.initTraceM esh(Unknown Source) at com.ic.bc.game.composition.ACBulletData.getBulletT raceMesh(Unknown Source) at com.ic.bc.game.composition.ACBulletData.LoadFromIn i(Unknown Source) at com.ic.bc.game.composition.ACBulletData.getOrCreat eACBulletData(Unknown Source) at com.ic.bc.game.composition.ACAmmoDescriptor.LoadFr omIni(Unknown Source) at com.ic.bc.game.composition.ACAmmoDescriptor.getOrC reateACAmmoDescriptor(Unknown Source) at com.ic.bc.game.composition.ACGun.LoadFromIni(Unkno wn Source) at com.ic.bc.game.composition.ACGun.getOrCreateACGun( Unknown Source) at com.ic.bc.game.composition.ACWeaponStatic.LoadFrom Ini(Unknown Source) at com.ic.bc.game.composition.Registry$25.loadFromIni (Unknown Source) at com.ic.bc.game.composition.Registry.createACUnitPa rt(Unknown Source) at com.ic.bc.game.composition.ACUnitPartList.loadSing leIni(Unknown Source) at com.ic.bc.game.composition.ACUnitPartList.LoadPart s(Unknown Source) at com.ic.bc.game.composition.ACUnitData.getPartList( Unknown Source) at com.ic.bc.game.composition.ACUnitData.LoadFromIni( Unknown Source) at com.ic.bc.game.composition.ACUnitData.getOrCreateA CUnitData(Unknown Source) at com.ic.bc.game.composition.ACUnit.LoadFromXml(Unkn own Source) at com.ic.bc.game.composition.ACGroup.LoadFromXml(Unk nown Source) at com.ic.bc.game.composition.ACGroupList.LoadFromXml (Unknown Source) at com.ic.bc.game.composition.AC.LoadFromXml(Unknown Source) at com.ic.bc.game.composition.ACArmy.LoadFromXml(Unkn own Source) at com.ic.bc.game.composition.ACMission.LoadFromXml(U nknown Source) at com.ic.ww.game.Mission.loadACMission(Unknown Source) at com.ic.bc.gui.menusEx.MultiplayerCoordinationEx$5. doAction(Unknown Source) at com.maddox.rts.MsgAction.doAction(Unknown Source) at com.maddox.rts.MsgAction.invokeListener(Unknown Source) at com.maddox.rts.Message._send(Unknown Source) at com.maddox.rts.Message.sendToObject(Unknown Source) at com.maddox.rts.Message.sendTo(Unknown Source) at com.maddox.rts.Message.trySend(Unknown Source) at com.maddox.rts.Time.loopMessages(Unknown Source) at com.maddox.rts.RTSConf.loopMsgs(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) com.maddox.core.GObjException: Mesh Effects\Tracers\150_200mm_Red\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.game.composition.ACBulletData.initTraceM esh(Unknown Source) at com.ic.bc.game.composition.ACBulletData.getBulletT raceMesh(Unknown Source) at com.ic.bc.game.composition.ACBulletData.LoadFromIn i(Unknown Source) at com.ic.bc.game.composition.ACBulletData.getOrCreat eACBulletData(Unknown Source) at com.ic.bc.game.composition.ACAmmoDescriptor.LoadFr omIni(Unknown Source) at com.ic.bc.game.composition.ACAmmoDescriptor.getOrC reateACAmmoDescriptor(Unknown Source) at com.ic.bc.game.composition.ACGun.LoadFromIni(Unkno wn Source) at com.ic.bc.game.composition.ACGun.getOrCreateACGun( Unknown Source) at com.ic.bc.game.composition.ACWeaponStatic.LoadFrom Ini(Unknown Source) at com.ic.bc.game.composition.Registry$25.loadFromIni (Unknown Source) at com.ic.bc.game.composition.Registry.createACUnitPa rt(Unknown Source) at com.ic.bc.game.composition.ACUnitPartList.loadSing leIni(Unknown Source) at com.ic.bc.game.composition.ACUnitPartList.LoadPart s(Unknown Source) at com.ic.bc.game.composition.ACUnitData.getPartList( Unknown Source) at com.ic.bc.game.composition.ACUnitData.LoadFromIni( Unknown Source) at com.ic.bc.game.composition.ACUnitData.getOrCreateA CUnitData(Unknown Source) at com.ic.bc.game.composition.ACUnit.LoadFromXml(Unkn own Source) at com.ic.bc.game.composition.ACGroup.LoadFromXml(Unk nown Source) at com.ic.bc.game.composition.ACGroupList.LoadFromXml (Unknown Source) at com.ic.bc.game.composition.AC.LoadFromXml(Unknown Source) at com.ic.bc.game.composition.ACArmy.LoadFromXml(Unkn own Source) at com.ic.bc.game.composition.ACMission.LoadFromXml(U nknown Source) at com.ic.ww.game.Mission.loadACMission(Unknown Source) at com.ic.bc.gui.menusEx.MultiplayerCoordinationEx$5. doAction(Unknown Source) at com.maddox.rts.MsgAction.doAction(Unknown Source) at com.maddox.rts.MsgAction.invokeListener(Unknown Source) at com.maddox.rts.Message._send(Unknown Source) at com.maddox.rts.Message.sendToObject(Unknown Source) at com.maddox.rts.Message.sendTo(Unknown Source) at com.maddox.rts.Message.trySend(Unknown Source) at com.maddox.rts.Time.loopMessages(Unknown Source) at com.maddox.rts.RTSConf.loopMsgs(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) com.maddox.core.GObjException: Mesh Effects\Tracers\150_200mm_Red\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.game.composition.ACBulletData.initTraceM esh(Unknown Source) at com.ic.bc.game.composition.ACBulletData.getBulletT raceMesh(Unknown Source) at com.ic.bc.game.composition.ACBulletData.LoadFromIn i(Unknown Source) at com.ic.bc.game.composition.ACBulletData.getOrCreat eACBulletData(Unknown Source) at com.ic.bc.game.composition.ACAmmoDescriptor.LoadFr omIni(Unknown Source) at com.ic.bc.game.composition.ACAmmoDescriptor.getOrC reateACAmmoDescriptor(Unknown Source) at com.ic.bc.game.composition.ACGun.LoadFromIni(Unkno wn Source) at com.ic.bc.game.composition.ACGun.getOrCreateACGun( Unknown Source) at com.ic.bc.game.composition.ACWeaponStatic.LoadFrom Ini(Unknown Source) at com.ic.bc.game.composition.Registry$25.loadFromIni (Unknown Source) at com.ic.bc.game.composition.Registry.createACUnitPa rt(Unknown Source) at com.ic.bc.game.composition.ACUnitPartList.loadSing leIni(Unknown Source) at com.ic.bc.game.composition.ACUnitPartList.LoadPart s(Unknown Source) at com.ic.bc.game.composition.ACUnitData.getPartList( Unknown Source) at com.ic.bc.game.composition.ACUnitData.LoadFromIni( Unknown Source) at com.ic.bc.game.composition.ACUnitData.getOrCreateA CUnitData(Unknown Source) at com.ic.bc.game.composition.ACUnit.LoadFromXml(Unkn own Source) at com.ic.bc.game.composition.ACGroup.LoadFromXml(Unk nown Source) at com.ic.bc.game.composition.ACGroupList.LoadFromXml (Unknown Source) at com.ic.bc.game.composition.AC.LoadFromXml(Unknown Source) at com.ic.bc.game.composition.ACArmy.LoadFromXml(Unkn own Source) at com.ic.bc.game.composition.ACMission.LoadFromXml(U nknown Source) at com.ic.ww.game.Mission.loadACMission(Unknown Source) at com.ic.bc.gui.menusEx.MultiplayerCoordinationEx$5. doAction(Unknown Source) at com.maddox.rts.MsgAction.doAction(Unknown Source) at com.maddox.rts.MsgAction.invokeListener(Unknown Source) at com.maddox.rts.Message._send(Unknown Source) at com.maddox.rts.Message.sendToObject(Unknown Source) at com.maddox.rts.Message.sendTo(Unknown Source) at com.maddox.rts.Message.trySend(Unknown Source) at com.maddox.rts.Time.loopMessages(Unknown Source) at com.maddox.rts.RTSConf.loopMsgs(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) NETWORK: sending 6 clients; selectedSID="MP_010" NETWORK: sending 6 clients; selectedSID="MP_010" NETWORK: sending 6 clients; selectedSID="MP_010" ================ MissionManager.loadMissionBriefing() missions/mp_list/mp_010/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ NETWORK: sending 6 clients; selectedSID="MP_010" SENT MARKER: START_LOADING NETWORK: client Maggo spawned at point "dpoint_15"(#3) NETWORK: client COMPUTER spawned at point "dpoint_1"(#1) NETWORK: client COMPUTER spawned at point "dpoint_13"(#1) NETWORK: client COMPUTER spawned at point "dpoint_5"(#0) NETWORK: client COMPUTER spawned at point "dpoint_9"(#3) NETWORK: client COMPUTER spawned at point "dpoint_7"(#1) NETWORK: sending 6 clients; selectedSID="MP_010" ================================================== ================= Last serial num: unknown Total size in bytes: 0 Number of blocks: 0 ::: setLoading=true ERROR file: File ww.cmd not found Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0 --------------------------- Precache Effects begins --------------------------- --------------------------- Precache Effects ends --------------------------- MapsStorage.aiMapAddRoads(): roads where added in 2 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms NETWORK: sending 6 clients; selectedSID="MP_010" PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 40519, availNodeNum=0 PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 40519, availNodeNum=0 --PFSCache created-- ================ MissionManager.loadMissionBriefing() missions/mp_list/mp_010/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ SectFile load failed: I/O error: missions/mp_list/mp_010/trigger.ini java.io.FileNotFoundException: I/O error: missions/mp_list/mp_010/trigger.ini at com.maddox.rts.SFSInputStream.open(Unknown Source) at com.maddox.rts.SFSInputStream.<init>(Unknown Source) at com.maddox.rts.SFSReader.<init>(Unknown Source) at com.maddox.rts.SectFile.loadFile(Unknown Source) at com.maddox.rts.SectFile.<init>(Unknown Source) at com.maddox.rts.SectFile.<init>(Unknown Source) at com.ic.ww.ai.util.SectFileExt.<init>(Unknown Source) at com.ic.bc.triggers.TriggerManager.reloadTriggers(U nknown Source) at com.ic.ww.game.Mission.loadMissionTriggers(Unknown Source) at com.ic.ww.game.Mission.loadMissionStart(Unknown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) === END OF TRIGGER COMPILATION === com.maddox.core.GObjException: Mesh Effects\GunFire\020_049mm\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source) at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source) at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source) at com.ic.bc.structure.UnitStructure.<init>(Unknown Source) at com.ic.bc.entities.Unit.<init>(Unknown Source) at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source) at com.ic.ww.game.Mission.loadMissionStart(Unknown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) com.maddox.core.GObjException: Mesh Effects\GunFire\010_019mm\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source) at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source) at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source) at com.ic.bc.structure.UnitStructure.<init>(Unknown Source) at com.ic.bc.entities.Unit.<init>(Unknown Source) at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source) at com.ic.ww.game.Mission.loadMissionStart(Unknown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) com.maddox.core.GObjException: Mesh Effects\GunFire\020_049mm\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source) at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source) at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source) at com.ic.bc.structure.UnitStructure.<init>(Unknown Source) at com.ic.bc.entities.Unit.<init>(Unknown Source) at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source) at com.ic.ww.game.Mission.loadMissionStart(Unknown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) com.maddox.core.GObjException: Mesh Effects\GunFire\010_019mm\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source) at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source) at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source) at com.ic.bc.structure.UnitStructure.<init>(Unknown Source) at com.ic.bc.entities.Unit.<init>(Unknown Source) at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source) at com.ic.ww.game.Mission.loadMissionStart(Unknown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) com.maddox.core.GObjException: Mesh Effects\GunFire\020_049mm\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source) at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source) at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source) at com.ic.bc.structure.UnitStructure.<init>(Unknown Source) at com.ic.bc.entities.Unit.<init>(Unknown Source) at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source) at com.ic.ww.game.Mission.loadMissionStart(Unknown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) com.maddox.core.GObjException: Mesh Effects\GunFire\010_019mm\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source) at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source) at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source) at com.ic.bc.structure.UnitStructure.<init>(Unknown Source) at com.ic.bc.entities.Unit.<init>(Unknown Source) at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source) at com.ic.ww.game.Mission.loadMissionStart(Unknown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) com.maddox.core.GObjException: Mesh Effects\GunFire\020_049mm\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source) at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source) at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source) at com.ic.bc.structure.UnitStructure.<init>(Unknown Source) at com.ic.bc.entities.Unit.<init>(Unknown Source) at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source) at com.ic.ww.game.Mission.loadMissionStart(Unknown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) com.maddox.core.GObjException: Mesh Effects\GunFire\010_019mm\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source) at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source) at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source) at com.ic.bc.structure.UnitStructure.<init>(Unknown Source) at com.ic.bc.entities.Unit.<init>(Unknown Source) at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source) at com.ic.ww.game.Mission.loadMissionStart(Unknown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) com.maddox.core.GObjException: Mesh Effects\GunFire\020_049mm\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source) at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source) at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source) at com.ic.bc.structure.UnitStructure.<init>(Unknown Source) at com.ic.bc.entities.Unit.<init>(Unknown Source) at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source) at com.ic.ww.game.Mission.loadMissionStart(Unknown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) com.maddox.core.GObjException: Mesh Effects\GunFire\010_019mm\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source) at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source) at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source) at com.ic.bc.structure.UnitStructure.<init>(Unknown Source) at com.ic.bc.entities.Unit.<init>(Unknown Source) at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source) at com.ic.ww.game.Mission.loadMissionStart(Unknown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) com.maddox.core.GObjException: Mesh Effects\GunFire\020_049mm\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source) at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source) at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source) at com.ic.bc.structure.UnitStructure.<init>(Unknown Source) at com.ic.bc.entities.Unit.<init>(Unknown Source) at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source) at com.ic.ww.game.Mission.loadMissionStart(Unknown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) com.maddox.core.GObjException: Mesh Effects\GunFire\010_019mm\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source) at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source) at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source) at com.ic.bc.structure.UnitStructure.<init>(Unknown Source) at com.ic.bc.entities.Unit.<init>(Unknown Source) at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source) at com.ic.ww.game.Mission.loadMissionStart(Unknown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) ::: setLoading=false NETWORK: load mission done, waiting for clients... NETWORK: sending 6 clients; selectedSID="MP_010" NETWORK: sending 6 clients; selectedSID="MP_010" ================== START MISSION missions/mp_list/mp_010/mission.xml===================== *** FAILURE *** [SYSTEM] Main loop: null java.lang.NullPointerException at com.maddox.sound.SoundListRegistry.soundPreRender( Unknown Source) at com.ic.ww.game.Render3D0.preRender(Unknown Source) at com.maddox.core.Renders.doPaint(Unknown Source) at com.maddox.core.Renders.paint(Unknown Source) at com.ic.ww.game.MainWin3D.checkFocus(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) ================== DESTROY NETWORK GAME ===================== *** FAILURE *** [SYSTEM] Main end: null java.lang.NullPointerException at com.ic.bc.entities.Unit.destroy(Unknown Source) at com.ic.bc.game.lists.GameLists.destroyAll(Unknown Source) at com.ic.bc.game.lists.GameListsServer.destroyAll(Un known Source) at com.ic.ww.game.Mission.destroy(Unknown Source) at com.ic.ww.game.Main3D.endApp(Unknown Source) at com.ic.ww.game.MainWin3D.endApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) [Dec 25, 2011 11:47:03 AM] -------------- END log session ------------- Last edited by Cerb007; 12-25-2011 at 11:10 AM. Reason: pictures to little |
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