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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Cheesehawk,
Are you talking about development of a "dynamic war" type system for ClOD? Something akin to the old IL2-1946 Bellum code, or IL2 Wars, Southern Cross War etc. What I mean is things like... 1. Persistent aircraft states - damage takes time to repair a given airplane, wear persists & increases from flight to flight, maintenance "repairs" wear. maybe maintentance rates could be related to number of workshops at airfield. Destroy workshops leads to reduced maintentance rate. 2. Peristent pilots - "same" AI pilot for a given plane. Same name, skill attributes increase with number of succcessful missions &/or number of kills, targets hit etc. 3. Moving front lines - based on outcome of missions & objectives achieved. Some script for moving front lines is already available. 4. Pilot replacement - Pehaps lost pilots can be replaced at a certain rate. 5. Plane replacement - Perhaps planes can be replaced at a certain rate, maybe related to the presence of aircraft factories. Destroy aircraft factories leads to reduce aircraft replacement rate. Merry X-mas to all. Cheers Salmo
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