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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 12-23-2011, 03:32 PM
katdogfizzow katdogfizzow is offline
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Join Date: Jan 2010
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Quote:
Originally Posted by Ataros View Post
Could you please explain to luthier that COOP does not work as it is being discussed on these forums for 9 months already.

Links explaining details:

http://forum.1cpublishing.eu/showthread.php?t=27934

http://forum.1cpublishing.eu/showthread.php?t=28429

http://forum.1cpublishing.eu/showthr...ighlight=coops

And in bugreports section @ sukhoi.ru here and below http://www.sukhoi.ru/forum/showthrea...=1#post1713252

Quality control goes FUBAR when manufacturers refuse to use their own product. If you or Ilya tried to fly COOP at least once within these 9 months you would not be able to give us such an answer.

41Sqn_Banks was doing his best to fix that issue http://forum.1cpublishing.eu/showthread.php?t=28559
However I personally do not think community can or should care about a product more than developers do. Same goes for fixing TrackIR issues in 109 which were reported at sukhoi but were ignored and many others. Please try to use your product in order to speak the same language with other forum participants. I am sure this will be a turning point in quality control and understanding questions that community asks before replying to them.

The key MG feature that brought MG to success in the past was "Attention to details" as Oleg kept repeating. Was it lost with Softclub merger or forcing Oleg out? Please get "Attention to details" back if it is not too late. A product without attention to details in quality control can sell more or less in 3rd world countries but not in the USA or Europe that Ilya should be able to understand better than others.

Just my personal subjective opinion of cause.

PS. http://www.columbia.edu/~sss31/rainbow/soap.story.html
Thanks for the update and interview.

I must agree that I hope COOP will one day be enabled like the old IL2:1946. I suppose it's easy to see why one might not understand the concept if you never played that game mode and are busy actually creating the game itself. (Just like I don't understand how players like non-historical maps) However, if you are a historical flyer, like I think most ww2 simmers are, you haven't lived until you've flown COOP with 6 of your buddies on a Phil_K multilayer coop campaign (or similar). We've flown the historical doolittle raid, defended Midway, flew as torpedo squadron 8, Iwo Jima on and on...ALL in COOP, never even considered playing any other gamestyle...

Some of the best missions ever created for flight sims were created in COOP. Lowland Tiger Meet ran tournaments in Europe for 11 years based on the concept! Their missions are the greatest!
http://www.mission4today.com/index.p...=search&sa=441
http://www.lowlandtigermeet.com/

It is the only way 12 of our small group flew IL2 1946 for 6 years and hundreds and hundreds of hours. Only 2 of us have the new sim due to sub par hardware by the other members. We're hoping that the new engine will allow get more players involved.

More explanation here on why COOP is necessary:
http://forum.1cpublishing.eu/showthread.php?t=27934

Perhaps there are scripts and workarounds that fix the gametype. I'm not sure. It seems like an easy fix? Anyway, It's great fun flying on the ATAG server in a somewhat similar fashion. No complaints here...just some wants!
 


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