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  #11  
Old 12-22-2011, 02:21 AM
Fatt_Shade Fatt_Shade is offline
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Join Date: Nov 2010
Location: Serbia
Posts: 837
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Quote:
You have an interesting use for the word boring!
Not boring as in gameplay, but for waiting couple rounds to revive all units and using chargers and gloth armor to stop enemy heroes from killing those that i already returned to full stack. Boring part is that i use only 1-2 unit at that time to gather chargers and spirits never get exp in that part of battle.

About enemy hero mana regen, and spell costs, problem i had mostly was with magic shackles and blind. They constantly used it on my inquisitors no matter that i almost never attacked enemy units with them after 5th turn, just reviving, but enemy kept blind/doom on them all time.

Quote:
This is part of my awesome enemy hero skill system! Just think about all the awesome skills you get as a hero! Well, now turnabout is fair play!
I'll lay it out sometime, because I'm going to use a similar system with AP/CW...
Ok it`s interesting to play against stronger enemy, but my question is if they use player skill buildup, what are skill that give 2nd lvl unit dmg from basic 1-4 to 12-16? I want those skills.

I finished game with :
Zerock 46lvl, Sleem 40 , Lina 36, Death 46. Here`s couple screens :
in hero screen image i showed new upgrade for heroism banner i made. I` not thinking what more items could use upgrading, since there are fewer items here then in AP/CW so at least i can add a bit stronger item of already existing for later in game (thought about upgrading memoirs for bonus exp% to give 15% hero/spirit exp , some other ideas still figuring out how to implement).
. . .cant upload image here`s links for screenshots
http://www.imgplace.com/viewimg819/2...ishingarmy.png
http://www.imgplace.com/viewimg407/9...heroscreen.png
http://www.imgplace.com/viewimg853/2...ndmgdealer.png
http://www.imgplace.com/viewimg155/1...edicalunit.png
http://www.imgplace.com/viewimg36/4049/28spirits.png
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